Programming Android

(häftad)

Java Programming for the New Generation of Mobile Devices

av Zigurd Mednieks, Laird Dornin, G Blake Meike, Masumi Nakamura

Bloggar      
Format:
Häftad (paperback)
Utgiven:
2011-08-24
Språk:
Engelska

Kan skickas som present
Skickas inom 1-2 vardagar
254:- Köp

Fraktavgift från 0 kr
Dela upp betalningen

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation-including application frameworks that you can use as a starting point for your own projects.

Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.

  • Learn how to use the Android SDK with the Eclipse IDE
  • Apply advanced Java concepts regardless of your experience with the language
  • Create an Android user interface that's captivating and easy to navigate
  • Use the Fragment API for tablet user interfaces
  • Make your application compatible with Honeycomb and earlier versions
  • Understand Android's unique database design issues and the role of SQLite
  • Use sensors and gestures to expand your app's input beyond just tapping and scrolling
  • Explore Android APIs for multimedia, location, communication, NFC, and other applications

Passar bra ihop

Programming Android + Learning iPhone Programming: From Xcode to App Store
De som köpt den här boken har ofta också köpt Learning iPhone Programming: From Xcode to App Store (häftad) av Alasdair Allan
Pris för båda:
453:-Köp

Kundrecensioner

Bli först med att recensera och betygsätt boken Programming Android - du kan vinna 200 kr varje månad i tävlingen "Månadens recension".

Bloggat om Programming Android

Övrig information

Zigurd Mednieks is Chief User Interface Architect at D2 Technologies, a leading provider of IP communications technology, and is a consultant and advisor to companies in the field of embedded user interfaces. He has held senior management positions at companies making mobile games, communications equipment, and computer telephony applications, and has written and contributed to books on programming and communications technology. Laird Dornin is a mobile applications architect with extensive experience in Java, Android, J2ME, and the webkit browser library. At Sun Microsystems, Laird has been a member of the J2SE engineering team as a member of the java.rmi and Jini technology teams. Laird was a lead and a team member of two Java Specification requests, RMI Optional Package(66), and Advanced Graphics and User Interface(209). Laird was also a significant contributor to the SavaJe operating system, an advanced and comprehensive mobile Java platform highly similar to Android and Blackberry. At Sun, Laird lead a team that integrated the WebKit library into the SavaJe platform. Laird has additional experience with blackberry, database programming, network protocols, and web application development. As a member of the Verizon Wireless developer support team, Laird currently provides Android architectural guidance and Network API support to members of the Verizon developer community. Blake Meike has more than 10 years of experience with Java. He has developed applications using most of the GUI toolkits and several of the Java mobile device platforms. He likes Android a lot.

Innehållsförteckning

Preface; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; Safari Books Online; How to Contact Us; Acknowledgments; Tools and Basics; Chapter 1: Your Toolkit; 1.1 Installing the Android SDK and Prerequisites; 1.2 Test Drive: Confirm That Your Installation Works; 1.3 Components of the SDK; 1.4 Keeping Up-to-Date; 1.5 Example Code; 1.6 On Reading Code; Chapter 2: Java for Android; 2.1 Android Is Reshaping Client-Side Java; 2.2 The Java Type System; 2.3 Scope; 2.4 Idioms of Java Programming; Chapter 3: The Ingredients of an Android Application; 3.1 Traditional Programming Models Compared to Android; 3.2 Activities, Intents, and Tasks; 3.3 Other Android Components; 3.4 Static Application Resources and Context; 3.5 Resources; 3.6 The Android Application Runtime Environment; 3.7 Component Life Cycles; 3.8 Packaging an Android Application: The .apk File; 3.9 On Porting Software to Android; Chapter 4: Getting Your Application into Users Hands; 4.1 Application Signing; 4.2 Placing an Application for Distribution in the Android Market; 4.3 Google Maps API Keys; 4.4 Specifying API-Level Compatibility; 4.5 Compatibility with Many Kinds of Screens; Chapter 5: Eclipse for Android Software Development; 5.1 Eclipse Concepts and Terminology; 5.2 Eclipse Views and Perspectives; 5.3 Java Coding in Eclipse; 5.4 Eclipse and Android; 5.5 Preventing Bugs and Keeping Your Code Clean; 5.6 Eclipse Idiosyncrasies and Alternatives; Chapter 6: Effective Java for Android; 6.1 The Android Framework; 6.2 Organizing Java Source; 6.3 Concurrency in Android; 6.4 Serialization; About the Android Framework; Chapter 7: Building a View; 7.1 Android GUI Architecture; 7.2 Assembling a Graphical Interface; 7.3 Wiring Up the Controller; 7.4 The Menu; Chapter 8: Fragments and Multiplatform Support; 8.1 Creating a Fragment; 8.2 Fragment Life Cycle; 8.3 The Fragment Manager; 8.4 Fragment Transactions; 8.5 The Compatibility Package; Chapter 9: Drawing 2D and 3D Graphics; 9.1 Rolling Your Own Widgets; 9.2 Bling; Chapter 10: Handling and Persisting Data; 10.1 Relational Database Overview; 10.2 SQLite; 10.3 The SQL Language; 10.4 SQL and the Database-Centric Data Model for Android Applications; 10.5 The Android Database Classes; 10.6 Database Design for Android Applications; 10.7 Using the Database API: MJAndroid; A Skeleton Application for Android; Chapter 11: A Framework for a Well-Behaved Application; 11.1 Visualizing Life Cycles; 11.2 Visualizing the Fragment Life Cycle; 11.3 The Activity Class and Well-Behaved Applications; 11.4 Life Cycle Methods of the Application Class; 11.5 A Flowing and Intuitive User Experience Across Activities; Chapter 12: Using Content Providers; 12.1 Understanding Conte...

De som köpt "Programming Android" har även köpt:

Beginning Android Games (häftad)

Beginning Android Games

Mario Zechner (häftad)
236:-
Android Application Development For Dummies (häftad)

Android Application Development For Dummies

Donn Felker (häftad)
161:-
Java Network Programming (häftad)

Java Network Programming

Elliotte Rusty Harold (häftad)
211:-
Design Patterns (häftad)

Design Patterns

Erich Gamma (häftad)
328:-
Programming Android (häftad)

Fler böcker inom

  • Titel: Programming Android
  • ISBN: 9781449389697
  • Förlag: O'REILLY & ASSOCIATES
  • Utgivningsort: Sebastopol
  • Illustrationer: illustrations
  • Upplaga: 1
  • Antal sidor: 482
  • Vikt: 790 g
  • Höjd: 235 mm
  • Antal komponenter: 1
  • Format: Häftad (paperback)