Simon Tyler – illustratör
Upptäck titlar med illustrationer av Simon Tyler.
2 produkter
2 produkter
230 kr
Skickas
A beautiful and thrilling round-up of 32 of the best Magnificent Machines from across history by Blue Peter award-winning David Long.The longest ship ever built, the heaviest digger and the largest aeroplane, the world's first working motorcar, and its most expensive one. What machines like these have in common is that they all say a lot about the inventiveness and imagination of the people who conceived and created them. Some of them are useful, others are just a bit of fun, but the best ones are truly magnificent, and fascinating to discover.Designed to drive faster, fly higher, carry more cargo or - in the case of space rockets - travel hundreds of thousands of miles to places no-one has ever been before, not every idea has worked but the best have been inspired and inspirational, and in a few cases they have gone on to change the world. It is the human stories and atmospheric art that make this a book to actually read and delight in.
242 kr
Skickas inom 5-8 vardagar
We live in a world where many aspects of late twentieth century science fiction have become technological reality. As gadgets and technology in general have become more miniaturised, sleek and capable, so too has an appetite for the sort of quirky, retro tech that wistfully reminds us of earlier times. Nintendo has enjoyed great success with the re-release of their console systems from the 1980s, and US brand Analogue has created a hardware emulator for Sega's classic Mega Drive games. Audio formats such as vinyl records and cassettes have seen a resurgence, along with the devices that can play them. This book sets out to provide a comprehensive survey of electronic and time-saving gadgets and devices, their evolution and genealogy, revealing where they come from, and how they are developed. In charting the diverse spectrum of gizmos by type and purpose, it uncovers the sometimes unexpected connections between them. Finally, we discover how these technologies have become the nexus of our interaction with each other and the world around us, shaping creativity and culture, storing memories, helping, guiding and, increasingly, thinking for us.