Andrew Paquette - Böcker
Visar alla böcker från författaren Andrew Paquette. Handla med fri frakt och snabb leverans.
6 produkter
6 produkter
711 kr
Skickas inom 10-15 vardagar
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics.
314 kr
Skickas inom 3-6 vardagar
Dictionaries say that dreams are a sequence of images from sleep. What is left out is that these images are recollections of something else. They are memories of experiences some fanciful some shatteringly real. When author Andrew Paquette first dreamed of the future he was able to avert a mugging that possibly saved his life. Over the course of the next twenty years he kept meticulous records of his dreams discovering in the process that future dreams are not only possible they are common. Even more importantly because of their quantity he was able to see that his dreams were not just isolated events but remembered snatches of a continuum of existence shared by everyone. In this groundbreaking book he destroys the myths of what dreams are, how they are described, what they mean, and why they are or are not important.
549 kr
Skickas inom 10-15 vardagar
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters.
173 kr
Skickas inom 5-8 vardagar
Spatial Visualization and Professional Competence
The Development of Proficiency Among Digital Artists
Häftad, Engelska, 2019
549 kr
Skickas inom 10-15 vardagar
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient.
Spatial Visualization and Professional Competence
The Development of Proficiency Among Digital Artists
Inbunden, Engelska, 2018
518 kr
Skickas inom 10-15 vardagar
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.