Carlos Vaz De Carvalho – författare
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E-Learning, E-Education, and Online Training
First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers
509 kr
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E-Learning, E-Education, and Online Training
Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
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This book constitutes the proceedings of the SecondInternational Conference on E-Learning, E-Education, and Online Training, eLEOT2015, held in Novedrate, Italy, in September 2015.
The 26 revised full papers presented were carefully reviewedand selected from 52 submissions. They focus on e-learning and distanceeducation in science, technology, engineering and math.
Serious Games, Interaction, and Simulation
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
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This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.
Serious Games, Interaction and Simulation
6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
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