David Schumacher – författare
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2 produkter
E-bok
PDF, Engelska, 200478 kr
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Seminar paper from the year 2004 in the subject Business economics - Offline Marketing and Online Marketing, grade: Distinction, Deakin University (Faculty of Business and Law), course: Marketing Management, language: English, abstract: What comes first to your mind when you hear the names Sony and Nintendo? Maybe youassociate them as the two huge players on the video console market which dominate thissegment. So what happens if the giant of the software industry, Microsoft, steps into a so farprotected territory and introduces a perfect planned marketing campaign that brings the greenXbox-logo in everybody s mind? Considering that Microsoft is a very aggressive and wellfinancially equipped company, therefore one of the most successful in the world, you canexpect a major showdown. But what will happen to the customer who should be the drivingforce of the ma rketing effort of those players?
E-bok
PDF, Engelska, 2004208 kr
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Seminar paper from the year 2004 in the subject Business economics - Offline Marketing and Online Marketing, grade: High Distinction, Deakin University (Faculty of Business and Law), course: Marketing Management, language: English, abstract: By launching the game console Xbox, Microsoft did not only introduce a newproduct but stepped into a totally new market where there company did not have anyexperience yet. Although they had a huge marketing budget, they focused onspending it as effective as possible. Therefore Microsoft s marketing team had to findout, who their target customers are and with what marketing strategy they could reachtheir challenging goal to become leader in the game console market. But has theirway of segmenting the market and choosing a marketing mix for the Xbox really beensuccessful? The Marketing concept consists of three principles that hold that achievingorganizational objectives require determining needs and wants of targets markets anddelivering the desired satisfactions more effectively and efficiently than competitorsdo (Hoffman et al 2003, pp.10-11). Microsoft took advantage of all three principles. Microsoft did put enormous effortin identifying potential customers needs. The research was concentrated on so called hardcore gamers who spend more than 25 hours playing a week. This group wasseen as early adopters as well as opinion-leaders. Of high importance were anappealing design to young customers and performance like speed of the console andhigh quality of audio and graphics. [...]