Fumihiko Ikuine – författare
Visar alla böcker från författaren Fumihiko Ikuine. Handla med fri frakt och snabb leverans.
5 produkter
5 produkter
Del 12 - Evolutionary Economics and Social Complexity Science
Industrial Competitiveness and Design Evolution
Inbunden, Engelska, 2018
1 264 kr
Skickas inom 10-15 vardagar
This book integrates the concept of design into the existing framework of industrial performance, international trade and comparative advantage in trade and industrial phenomena, which increasingly have been affected by design characteristics of tradable goods.
Del 12 - Evolutionary Economics and Social Complexity Science
Industrial Competitiveness and Design Evolution
Häftad, Engelska, 2018
1 268 kr
Skickas inom 10-15 vardagar
This book integrates the concept of design into the existing framework of industrial performance, international trade and comparative advantage in trade and industrial phenomena, which increasingly have been affected by design characteristics of tradable goods.
Efficiency and Creativity of Product Development
Lessons from the Game Software Industry in Japan
Inbunden, Engelska, 2022
1 178 kr
Skickas inom 10-15 vardagar
This is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity.In the case of Japan’s game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a “development productivity dilemma” and clarifies the mechanisms behind it.The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma.
Efficiency and Creativity of Product Development
Lessons from the Game Software Industry in Japan
Häftad, Engelska, 2023
1 178 kr
Skickas inom 10-15 vardagar
This is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity.In the case of Japan’s game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a “development productivity dilemma” and clarifies the mechanisms behind it.The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma.
1 039 kr
Kommande
This book introduces research on computer games conducted in Japan, aimed at students and researchers of games and pop culture in Japan, and explains how to facilitate their studies and research.Japan, along with the USA and Europe, has been a world leader in computer games. There are many users and companies, and the market is significant. In terms of game content, games developed in Japan have gained popularity outside of Japan and have influenced subsequent games. For this reason, a considerable amount of research on Japanese games has been conducted.Most of the literature on Japanese games is written in Japanese, however. Therefore, it is difficult for students and researchers living outside of Japan, even if they are interested, to read the literature and to work jointly with Japanese researchers. As a result, there is a disconnection between overseas and Japanese researchers. This book is presented to help bridge that gap. In addition, by introducing Japanese game studies across multiple disciplines, the book makes it easier for readers to find research approaches that match their interests.The book begins with an overview of Japanese game research to date. It then introduces research results unique to Japan, such as those on arcade games and Doujin (people who make games mainly as a hobby, groups of people with shared strong interests in games). It then introduces research institutions and academic societies in which readers can research game studies in Japan. In addition, it introduces ways to access and obtain relevant resources.Readers will be better prepared to study in Japan or collaborate with Japanese researchers by reading this book. In addition, it will help readers to know in advance which fields and themes are easier or more difficult to research in Japan, thus preventing mismatches in study abroad and research exchange. The academic significance is that it provides an overview of research on games in Japan that has been conducted from a variety of perspectives and approaches. By using this as a basis, we can expect to promote international and cross-disciplinary game research.