Jason Kido Lopez – författare
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5 produkter
5 produkter
529 kr
Skickas inom 10-15 vardagar
This book argues that the examination of sports media within cultural and media studies is organized around more than just a shared topic: mediated sports.What count as "sports media" in journals, books, and conferences are extremely diverse; they can cover athlete expression on social media, shoe commercials, gender in sports commentary, Indigenous name change activists, and fantasy sports. Besides being mediated and, in some cases, loosely connected to sports events and leagues, it is hard to see what they all share that could serve as the foundation for a unified field of study. Jason Kido Lopez argues that sports media are defined by genre, which is reflected in their industries, within their content, and by their audiences. Throughout the media and cultural complex, sports and sports media are built on the genre of live and real competition and, therefore, to study sports media is to study that genre. Each chapter will explore how the genre is constructed in commodification of mediated sport, representation within sports media, athlete expression, sports fandom, and gaming around sports.This book will be of interest to those studying sports media as well as media and cultural studies, but also can be used as an introductory survey of the research on sports media from a media and cultural studies perspective.
1 930 kr
Skickas inom 10-15 vardagar
This book argues that the examination of sports media within cultural and media studies is organized around more than just a shared topic: mediated sports.What count as "sports media" in journals, books, and conferences are extremely diverse; they can cover athlete expression on social media, shoe commercials, gender in sports commentary, Indigenous name change activists, and fantasy sports. Besides being mediated and, in some cases, loosely connected to sports events and leagues, it is hard to see what they all share that could serve as the foundation for a unified field of study. Jason Kido Lopez argues that sports media are defined by genre, which is reflected in their industries, within their content, and by their audiences. Throughout the media and cultural complex, sports and sports media are built on the genre of live and real competition and, therefore, to study sports media is to study that genre. Each chapter will explore how the genre is constructed in commodification of mediated sport, representation within sports media, athlete expression, sports fandom, and gaming around sports.This book will be of interest to those studying sports media as well as media and cultural studies, but also can be used as an introductory survey of the research on sports media from a media and cultural studies perspective.
1 088 kr
Skickas inom 10-15 vardagar
The contemporary literature on self-deception was born out of Jean-Paul Sartre’s work on bad faith—lying to oneself. As time has progressed, the conception of self-deception has moved further and further away from Sartre’s conception of bad faith. In Self-Deception’s Puzzles and Processes: A Return to a Sartrean View, Jason Kido Lopez argues that this departure is a mistake and that we should return to thinking about self-deception in a Sartrean fashion, in which we are self-deceived when we intentionally use the strategies and methods of interpersonal deception on ourselves. Since literally tricking ourselves cannot work—we will always see through our own self-deception, after all—self-deception merely consists of the attempt to trick ourselves in this way. Other scholars have rejected this notion of self-deception historically, dismissing it as paradoxical. Lopez argues first that it isn’t paradoxical, and he further suggests that moving away from this notion of self-deception has caused the contemporary literature on the topic to be littered with disparate and conflicting theories. Indeed, there are a great many ways to avoid the allegedly paradoxical Sartrean notion of self-deception, and the resulting plethora of accounts lead to a fragmented picture of self-deception. If, however, the Sartrean view isn’t paradoxical, then there was no need for the host of contradictory theories and most researchers on self-deception have missed what was originally so intriguing about self-deception: that it, like bad faith, is the process of literally trying to trick oneself into believing what is false or unwarranted.Self-Deception’s Puzzles and Processes will be of great interest to students and scholars of epistemology, philosophy of mind, psychology, and continental philosophy, and to anyone else interested in the problems of self-deception.
297 kr
Kommande
Gaming Sports: Gambling and the Sports Media Complex examines games that are based on sports—like horse race and sports betting, fantasy sports, and March Madness brackets—and explores their relationship to sports and sports media. It seeks to improve common ways of understanding these games and to correct prevalent misconceptions. For example, gaming is often seen to be a supplementary add-on that is essentially corruptive to sports and sports fandom. Gaming Sports challenges this view and explores how gaming and gambling have always been part of commercialized sports leagues, sports media, and sports cultures. Indeed, gaming has an under explored role in explaining why certain sports rose to popularity, how sports leagues are organized, the way sports media covers sports, and how fans engage with sports. Gaming Sports tracks the development American sports-based games from colonization to the present to argue that gaming and sports have always influenced and been built upon each other.
1 301 kr
Kommande
Gaming Sports: Gambling and the Sports Media Complex examines games that are based on sports—like horse race and sports betting, fantasy sports, and March Madness brackets—and explores their relationship to sports and sports media. It seeks to improve common ways of understanding these games and to correct prevalent misconceptions. For example, gaming is often seen to be a supplementary add-on that is essentially corruptive to sports and sports fandom. Gaming Sports challenges this view and explores how gaming and gambling have always been part of commercialized sports leagues, sports media, and sports cultures. Indeed, gaming has an under explored role in explaining why certain sports rose to popularity, how sports leagues are organized, the way sports media covers sports, and how fans engage with sports. Gaming Sports tracks the development American sports-based games from colonization to the present to argue that gaming and sports have always influenced and been built upon each other.