John Matthews – författare
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This evocative guide to Shamanism takes you on a journey from its origins in Europe, North America, Siberia and the Arctic Circle through to contemporary rituals to try today. Illustrated with cultural images, totems and people, shaman John Matthews reveals the rich animistic traditions of this ancient spirituality and reveals how it can empower your life.Discover: The significance of power animals Shapeshifting - moving into different states of being Healing with spirit guides Vision questing - finding guidance in meditation and dream experiences Working with totems Shamanic drumming and trance
202 kr
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`This book is a welcome update of an informative text describing the process of children's mark making as a visual, physical and interactive process urging us to consider how we as adults perceive and support young children's mark making activities both at home and school. John Matthews demonstrates the cognitive function of this early mark making in relation to general individual development' - Early Years
`A thought-provoking and informative book, this is essential reading for anyone involved in the education of young children' - Times Educational Supplement - Teacher
`Drawing and Painting is a fascinating and delightful read for tutors, practitioners and students and is highly recommended an essential text for early years courses at level 3 and above'- Under Five
This book has been revised to reflect recent developments in early childhood education, in developmental psychology and in our understanding of children's development in the arts. The author shows how this new model of children's development in visual representation has important implications for education.
The author examines children's development in visual expression and suggests how this development might be supported. The book takes issue with the inherited wisdom about children's development in visual representation. The traditional approach describes children's development in terms of supposed deficits in which children progress from `primitive' earlier stages to `superior' ones, until the `defects' in their representational thinking are overcome and they arrive at an endpoint of `visual realism'. This approach is the pervasive influence on curricular planning, in arts education and in early years education.
The author explains recent different models of development in visual expression. Instead of measuring children's efforts against an adult paradigm, the new models identify the modes of representation used by children as consequences of children's own intentions, motivations and priorities.
The writing is accessible and assumes no specialist knowledge of psychological theory, art, its history or interpretation. This book is essential reading for early childhood educators, at nursery and pre-school level, for other professionals who work with very young children and parents, as well as students and tutors on early years courses.
This is a revised edition of Helping Children to Draw and Paint: Children and Visual Representation, originally published in 1994.
1 543 kr
Skickas inom 3-6 vardagar
`This book is a welcome update of an informative text describing the process of children's mark making as a visual, physical and interactive process urging us to consider how we as adults perceive and support young children's mark making activities both at home and school. John Matthews demonstrates the cognitive function of this early mark making in relation to general individual development' - Early Years
`A thought-provoking and informative book, this is essential reading for anyone involved in the education of young children' - Times Educational Supplement - Teacher
`Drawing and Painting is a fascinating and delightful read for tutors, practitioners and students and is highly recommended an essential text for early years courses at level 3 and above'- Under Five
This book has been revised to reflect recent developments in early childhood education, in developmental psychology and in our understanding of children's development in the arts. The author shows how this new model of children's development in visual representation has important implications for education.
The author examines children's development in visual expression and suggests how this development might be supported. The book takes issue with the inherited wisdom about children's development in visual representation. The traditional approach describes children's development in terms of supposed deficits in which children progress from `primitive' earlier stages to `superior' ones, until the `defects' in their representational thinking are overcome and they arrive at an endpoint of `visual realism'. This approach is the pervasive influence on curricular planning, in arts education and in early years education.
The author explains recent different models of development in visual expression. Instead of measuring children's efforts against an adult paradigm, the new models identify the modes of representation used by children as consequences of children's own intentions, motivations and priorities.
The writing is accessible and assumes no specialist knowledge of psychological theory, art, its history or interpretation. This book is essential reading for early childhood educators, at nursery and pre-school level, for other professionals who work with very young children and parents, as well as students and tutors on early years courses.
This is a revised edition of Helping Children to Draw and Paint: Children and Visual Representation, originally published in 1994.
395 kr
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Tumble down the rabbit hole into a construction of technology, machines, retro-art and culture, full of fantastic visions in a time and place that realizes an alternate world to our own. The world of steampunk combines Victoriana, the Gothic, and early invention with a huge dash of imagination and a tremendous sense of style. The Steampunk Tarot is a world apart: a nexus of opulence, innovation and alternate world-views that is reflected in 78 scenes. The 22 major arcana cards are the actors at the heart of the machine, the deos macninae or "the gods of the machine."
Acting as mediators of the Gods of the Machine are the 16 court cards who are the Legates of the Omniverse, or ambassadorial representatives of the Four Leagues, comprising all the skills that maintain the Imperium: they are the movers and shakers--the Commander, Lady, Navigator, and Messenger, or King, Queen, Knight and Page. They oversee the other 40 cards of the minor arcana, who are the elemental worlds of Airships, Engines, Submersibles and Gears, or Swords, Wands, Cups and Coins.
There are still things to discover and uncover in the Steampunk Imperium. Many new methods of spreading and playing with tarot cards are included, as well as methods of life-navigation by the use of skillful questions. The Steampunk Tarot is an adventurous tarot for the discerning diviner, to be appreciated both by tarot-users and steampunk fans the world over.