Kieron Brown – författare
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2 produkter
2 produkter
Inbunden, Engelska, 2026
1 394 kr
Kommande
Drawing on theories from comics studies and game studies, this monograph offers the first extended theory of playfulness in comics and comics-like works. To account for forms of playfulness in these mediated or designed contexts, the book opposes the prevailing characterization of playfulness in game studies as an “autotelic” attitude marked by spontaneity, voluntariness, and intrinsic motivation, instead approaching playfulness as a primarily “appropriative” attitude that manifests when individuals “reframe” situations to serve their own ludic ends. Hence, the book presents three interconnected “lenses” that invite consideration of where, when, how, and for whom playfulness may be involved, enabling a focus on three dimensions of playfulness as it manifests in comics contexts: producer-oriented, work-oriented, and recipient-oriented playfulness. The book consists of three theoretical chapters that outline and discuss the lenses and three case study chapters that demonstrate their theoretical and analytical value via the extensive analysis of one or more works related to the corresponding dimensions of playfulness.
Inbunden, Engelska, 2026
1 482 kr
Kommande
This edited collection offers the first extended study of the manifold interconnections between comics and playfulness. While providing an open and adaptable point of departure for identifying and attributing playfulness across the production, aesthetics, and reception of comics and comics-like works, the book also acknowledges the diverse ways in which both playfulness and comics have been conceptualized and seeks to make productive the tensions within and between these different approaches. To this end, the volume includes contributions from a group of renowned international comics scholars and combines theoretical reflection on both comics and playfulness with detailed analyses of a wide range of case studies across various (analog and digital) comics and related formats, genres, practices, and cultural and historical contexts. Consequently, it marks an innovative contribution to an underexplored area within comics studies. Comics and Playfulness should therefore appeal to researchers and students of both comics studies and game studies, as well as anyone interested in the ever-increasing focus on ludic phenomena in media studies and the humanities more broadly.