Marcus Magnor – författare
Real VR – Immersive Digital Reality
How to Import the Real World into Head-Mounted Immersive Displays
900 kr
Skickas inom 10-15 vardagar
Real VR - Immersive Digital Reality
How to Import the Real World into Head-Mounted Immersive Displays
1 141 kr
Läs direkt efter köp
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
566 kr
Skickas inom 10-15 vardagar
708 kr
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With the swift development of video imaging technology and the drastic improvements in CPU speed and memory, both video processing and computational video are becoming more and more popular. Similar to the digital revolution in photography of fifteen years ago, today digital methods are revolutionizing the way television and movies are being made. With the advent of professional digital movie cameras, digital projector technology for movie theaters, and 3D movies, the movie andtelevision production pipeline is turning all-digital, opening upnumerous new opportunities for the way dynamic scenes are acquired, video footage can be edited, and visual media may be experienced.
This state-of-the-art survey provides a compilation of selected articles resulting from a workshop on Video Processing and Computational Video, held at Dagstuhl Castle, Germany, in October 2010. The seminar brought together junior and seniorresearchers from computer vision, computer graphics, and image communication, both from academia and industry, to address the challenges in computational video. During this workshop, 43 researchers from all over the world discussed the state of the art, contemporary challenges, and future research in imaging,processing, analyzing, modeling, and rendering of real-world, dynamic scenes.
The 8 thoroughly revised papers presented were carefully reviewed and selected from more than 30 lectures given at the seminar. The articles give a good overview of the field of computational video and video processing with a specialfocus on computational photography, video-based rendering, and 3D video.