Sheikh Sohel Moon – författare
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3 produkter
3 produkter
Häftad, Engelska, 2025
607 kr
Skickas inom 3-6 vardagar
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++. By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.What You Will LearnUnderstand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.See how different mechanics work together to create engaging gameplay experiences. Who Is This Book For Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
E-bok
Engelska, 2025865 kr
Läs direkt efter köp
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++. By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development. What You Will LearnUnderstand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.See how different mechanics work together to create engaging gameplay experiences. Who Is This Book For Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
Häftad, Engelska, 2026
666 kr
Skickas
Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.