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5 produkter
5 produkter
Häftad, Engelska, 2004
1 108 kr
Skickas inom 10-15 vardagar
We would like to welcome you to the proceedings of the workshops held in conjunction with the 23rd International Conference on Conceptual Modeling (ER 2004). The objective of the workshops associated with ER 2004 was to give p- ticipants the opportunity to present and discuss emerging hot topics related to conceptual modeling, thereby adding new perspectives to conceptual mod- ing. To meet the objective, we selected six workshops with topics on conceptual modelingforWebinformationintegration,digitalgovernment,GIS,changem- agement, e-business, and agent technology. Some of these workshopswere brand new while others had been held in conjunction with ER conferences as many as ?ve times. They are: 1. 1stInternationalWorkshoponConceptualModel-DirectedWebInformation Integration and Mining (CoMWIM 2004) 2. 1st International Workshop on Digital Government: Systems and Techno- gies (DGOV 2004) 3. 1st International Workshop on Conceptual Modeling for GIS (CoMoGIS 2004) 4. 3rd International Workshop on Evolution and Change in Data Management (ECDM 2004) 5. 1st International Workshop on Conceptual Modelling for Agents (CoMoA 2004) 6.5th International Workshop on Conceptual Modeling Approaches for E-Business (The Model-Driven Design Value Proposition) (eCOMO 2004) These six workshops received 38, 16, 58, 21, 17, and 13 papers, respectively. Following the philosophy of the ER workshops, the selection of contributions was very carefully carried out in order to keep the excellent standard; 13, 6, 16, 8, 7, and 6 papers were accepted by the six workshops, respectively, with acceptance rates 34%, 37%, 27%, 38%, 41%, and 46%, respectively.
Inbunden, Engelska, 2026
2 813 kr
Kommande
This proceedings comprises of selected papers presented at the Learning Innovations Summit 2024, during 13-14 September at the University of Nicosia, Cyprus. The presented work showcases cutting-edge research and innovations in technology-powered education covering the latest advancements in Artificial Intelligence (AI), Extended Reality (XR), and other emerging technologies, and their transformative potential in revolutionizing the landscape of learning. It aims to bridge the gap between theoretical research and practical implementation, ensuring that AI, XR, and emerging innovations translate to real-world educational enhancements. The content targets researchers, academics, educators, teachers, corporate trainers, graduate students, learning designers, educational technology developers and technology enthusiasts who are dedicated to exploring the transformative opportunities and multifaceted challenges associated with integrating AI, XR and emerging technologies in education and training.
Inbunden, Engelska, 2023
1 669 kr
Skickas inom 10-15 vardagar
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education;
Häftad, Engelska, 2025
1 669 kr
Skickas inom 10-15 vardagar
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education;
Del 1 - Atlantis Ambient And Pervasive Intelligence
Agent-based Ubiquitous Computing
Inbunden, Engelska, 2009
1 438 kr
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