Greg Wilson – författare
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How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes.This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project''s architecture, the tradeoffs made in its construction, and when it was important to break rules.This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes.Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.
367 kr
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How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes.This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project''s architecture, the tradeoffs made in its construction, and when it was important to break rules.This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes.Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.
886 kr
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JavaScript is the native language of the Internet. Originally created to make web pages more dynamic, it is now used for software projects of all kinds, including scientific visualization and data services. However, most data scientists have little or no experience with JavaScript, and most introductions to the language are written for people who want to build shopping carts rather than share maps of coral reefs.
This book will introduce you to JavaScript''s power and idiosyncrasies and guide you through the key features of the language and its tools and libraries. The book places equal focus on client- and server-side programming, and shows readers how to create interactive web content, build and test data services, and visualize data in the browser. Topics include:
The core features of modern JavaScript
Creating templated web pages
Making those pages interactive using React
Data visualization using Vega-Lite
Using Data-Forge to wrangle tabular data
Building a data service with Express
Unit testing with Mocha
All of the material is covered by the Creative Commons Attribution-Noncommercial 4.0 International license (CC-BY-NC-4.0) and is included in the book''s companion website.
.
Maya Gans is a freelance data scientist and front-end developer by way of quantitative biology. Toby Hodges is a bioinformatician turned community coordinator who works at the European Molecular Biology Laboratory. Greg Wilson co-founded Software Carpentry, and is now part of the education team at RStudio
918 kr
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JavaScript is the native language of the Internet. Originally created to make web pages more dynamic, it is now used for software projects of all kinds, including scientific visualization and data services. However, most data scientists have little or no experience with JavaScript, and most introductions to the language are written for people who want to build shopping carts rather than share maps of coral reefs.
This book will introduce you to JavaScript''s power and idiosyncrasies and guide you through the key features of the language and its tools and libraries. The book places equal focus on client- and server-side programming, and shows readers how to create interactive web content, build and test data services, and visualize data in the browser. Topics include:
The core features of modern JavaScript
Creating templated web pages
Making those pages interactive using React
Data visualization using Vega-Lite
Using Data-Forge to wrangle tabular data
Building a data service with Express
Unit testing with Mocha
All of the material is covered by the Creative Commons Attribution-Noncommercial 4.0 International license (CC-BY-NC-4.0) and is included in the book''s companion website.
.
Maya Gans is a freelance data scientist and front-end developer by way of quantitative biology. Toby Hodges is a bioinformatician turned community coordinator who works at the European Molecular Biology Laboratory. Greg Wilson co-founded Software Carpentry, and is now part of the education team at RStudio
1 039 kr
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Writing and running software is now as much a part of science as telescopes and test tubes, but most researchers are never taught how to do either well. As a result, it takes them longer to accomplish simple tasks than it should, and it is harder for them to share their work with others than it needs to be.
This book introduces the concepts, tools, and skills that researchers need to get more done in less time and with less pain. Based on the practical experiences of its authors, who collectively have spent several decades teaching software skills to scientists, it covers everything graduate-level researchers need to automate their workflows, collaborate with colleagues, ensure that their results are trustworthy, and publish what they have built so that others can build on it. The book assumes only a basic knowledge of Python as a starting point, and shows readers how it, the Unix shell, Git, Make, and related tools can give them more time to focus on the research they actually want to do.
Research Software Engineering with Python can be used as the main text in a one-semester course or for self-guided study. A running example shows how to organize a small research project step by step; over a hundred exercises give readers a chance to practice these skills themselves, while a glossary defining over two hundred terms will help readers find their way through the terminology. All of the material can be re-used under a Creative Commons license, and all royalties from sales of the book will be donated to The Carpentries, an organization that teaches foundational coding and data science skills to researchers worldwide.
1 039 kr
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Writing and running software is now as much a part of science as telescopes and test tubes, but most researchers are never taught how to do either well. As a result, it takes them longer to accomplish simple tasks than it should, and it is harder for them to share their work with others than it needs to be.
This book introduces the concepts, tools, and skills that researchers need to get more done in less time and with less pain. Based on the practical experiences of its authors, who collectively have spent several decades teaching software skills to scientists, it covers everything graduate-level researchers need to automate their workflows, collaborate with colleagues, ensure that their results are trustworthy, and publish what they have built so that others can build on it. The book assumes only a basic knowledge of Python as a starting point, and shows readers how it, the Unix shell, Git, Make, and related tools can give them more time to focus on the research they actually want to do.
Research Software Engineering with Python can be used as the main text in a one-semester course or for self-guided study. A running example shows how to organize a small research project step by step; over a hundred exercises give readers a chance to practice these skills themselves, while a glossary defining over two hundred terms will help readers find their way through the terminology. All of the material can be re-used under a Creative Commons license, and all royalties from sales of the book will be donated to The Carpentries, an organization that teaches foundational coding and data science skills to researchers worldwide.
458 kr
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Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don''t have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach.
There''s a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.
442 kr
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Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don''t have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach.
There''s a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.
675 kr
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The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with JavaScript therefore builds small versions of the things programmers use in order to demystify them and give some insights into how experienced programmers think. From a file backup system and a testing framework to a regular expression matcher, a browser layout engine, and a very small compiler, we explore common design patterns, show how making code easier to test also makes it easier to reuse, and help readers understand how debuggers, profilers, package managers, and version control systems work so that they can use them more effectively.
This material can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day’s work. Readers should be familiar with the basics of modern JavaScript, but the more advanced features of the language are explained and illustrated as they are introduced.
All the written material in this project can be freely reused under the terms of the Creative Commons - Attribution license, while all of the software is made available under the terms of the Hippocratic License. All proceeds from sale of this book will go to support the Red Door Family Shelter in Toronto.
Features
• Teaches software design by showing programmers how to build the tools they use every day
• Each chapter includes exercises to help readers check and deepen their understanding
• All the example code can be downloaded, re-used, and modified under an open license
675 kr
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The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with JavaScript therefore builds small versions of the things programmers use in order to demystify them and give some insights into how experienced programmers think. From a file backup system and a testing framework to a regular expression matcher, a browser layout engine, and a very small compiler, we explore common design patterns, show how making code easier to test also makes it easier to reuse, and help readers understand how debuggers, profilers, package managers, and version control systems work so that they can use them more effectively.
This material can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day’s work. Readers should be familiar with the basics of modern JavaScript, but the more advanced features of the language are explained and illustrated as they are introduced.
All the written material in this project can be freely reused under the terms of the Creative Commons - Attribution license, while all of the software is made available under the terms of the Hippocratic License. All proceeds from sale of this book will go to support the Red Door Family Shelter in Toronto.
Features
• Teaches software design by showing programmers how to build the tools they use every day
• Each chapter includes exercises to help readers check and deepen their understanding
• All the example code can be downloaded, re-used, and modified under an open license
701 kr
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765 kr
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2 056 kr
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723 kr
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The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with Python therefore builds small versions of the things programmers use in order to demystify them and give some insights into how experienced programmers think. From a file backup system and a testing framework to a regular expression matcher, a browser layout engine, and a very small compiler, we explore common design patterns, show how making code easier to test also makes it easier to reuse, and help readers understand how debuggers, profilers, package managers, and version control systems work so that they can use them more effectively.
This material can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day’s work. Readers should be familiar with the basics of modern Python, but the more advanced features of the language are explained and illustrated as they are introduced.
All the written material in this project can be freely reused under the terms of the Creative Commons - Attribution license, while all of the software is made available under the terms of the Hippocratic License. All proceeds from sale of this book will go to support the Red Door Family Shelter in Toronto.
Features:
Teaches software design by showing programmers how to build the tools they use every day Each chapter includes exercises to help readers check and deepen their understanding All the example code can be downloaded, re-used, and modified under an open license723 kr
Läs direkt efter köp
The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A Tool-Based Introduction with Python therefore builds small versions of the things programmers use in order to demystify them and give some insights into how experienced programmers think. From a file backup system and a testing framework to a regular expression matcher, a browser layout engine, and a very small compiler, we explore common design patterns, show how making code easier to test also makes it easier to reuse, and help readers understand how debuggers, profilers, package managers, and version control systems work so that they can use them more effectively.
This material can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day’s work. Readers should be familiar with the basics of modern Python, but the more advanced features of the language are explained and illustrated as they are introduced.
All the written material in this project can be freely reused under the terms of the Creative Commons - Attribution license, while all of the software is made available under the terms of the Hippocratic License. All proceeds from sale of this book will go to support the Red Door Family Shelter in Toronto.
Features:
Teaches software design by showing programmers how to build the tools they use every day Each chapter includes exercises to help readers check and deepen their understanding All the example code can be downloaded, re-used, and modified under an open license734 kr
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432 kr
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Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you.
Are some programmers really ten times more productive than others?Does writing tests first help you develop better code faster?Can code metrics predict the number of bugs in a piece of software?Do design patterns actually make better software?What effect does personality have on pair programming?What matters more: how far apart people are geographically, or how far apart they are in the org chart?Contributors include:
Jorge ArandaTom BallVictor R. BasiliAndrew BegelChristian BirdBarry BoehmMarcelo CataldoSteven ClarkeJason CohenRobert DeLineMadeline DiepHakan ErdogmusMichael GodfreyMark GuzdialJo E. HannayAhmed E. HassanIsrael HerraizKim Sebastian HerzigCory KapserBarbara KitchenhamAndrew KoLucas LaymanSteve McConnellTim MenziesGail MurphyNachi NagappanThomas J. OstrandDewayne PerryMarian PetreLutz PrecheltRahul PremrajForrest ShullBeth SimonDiomidis SpinellisNeil ThomasWalter TichyBurak TurhanElaine J. WeyukerMichele A. WhitecraftLaurie WilliamsWendy M. WilliamsAndreas ZellerThomas Zimmermann
141 kr
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200 kr
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398 kr
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279 kr
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