Karen Collins - Böcker
Visar alla böcker från författaren Karen Collins. Handla med fri frakt och snabb leverans.
10 produkter
10 produkter
278 kr
Skickas
Enrich and update your KS3 Science curriculum and prepare today’s pupils for GCSE 9-1 Science with this engaging and flexible student book. Winner Teach Secondary Curriculum Impact Award 2023 Awarded the ASE's Green Tick evaluation 2023 Empower students to engage with science by providing an inspiring science education with this new KS3 Science student book.· Review and revisit knowledge and make connections between topics with knowledge organisers for each unit· Check understanding and consolidate learning with thousands of high-quality differentiated questions and answers· Encourage pupils to track their own progress and grow in confidence and sense of achievement with pupil road maps· Provide rich cultural capital and cultivate a sense of science identity and engagement with application of science in varied careers, reviewed by the WISE campaign· Help pupils in the transition from KS2 and after disruption to schooling with accessible, visually-appealing content as well as supportive worked examples and scaffolding throughout the questions· Build maths and practical skills in a variety of contexts with questions integrated into each unit· Ideal complement to the Collins KS3 Lab Book
3 318 kr
Skickas inom 11-20 vardagar
Develop and enhance your KS3 Science curriculum to prepare today’s pupils for GCSE 9-1 Science with this up-to-date, flexible and customisable teacher pack. Winner Teach Secondary Curriculum Impact Award 2023 Awarded the ASE's Green Tick evaluation 2023 Inspire your students to feel connected and curious about the changing world of science and help them to become scientifically literate and confident in their KS3 science studies.· Integrate the resources into existing KS3 Science schemes of work flexibly using the mapping provided· Print and customise resources including student road maps, fill-in-the blank versions of the knowledge organisers and vocabulary quizzes· Save time with PowerPoint teaching slide versions of selected resources· Plan and demonstrate clear cohesion and progression using the detailed mapping and sequencing rationales from KS2 to KS4· Diagnose and address misconceptions using the topic guides from expert authors· Make the most of the carefully crafted science questions with commentary including challenging concepts, possible misconceptions and advice on grading and progression routes· Embed knowledge into long term memory with a bank of retrieval questions for each unit for flexible use and interleaving suggestions· Provide rich cultural capital and cultivate a sense of science identity and engagement with application of science in varied careers, reviewed by the WISE campaign· Ideal complement to the Collins KS3 Lab Book
870 kr
Skickas inom 11-20 vardagar
Exam board: AQALevel & Subject: GCSE 9-1 ScienceNext exams: June 2026Make every mark count with maths skills for GCSE science examples and levelled independent practice for all AQA GCSE 9-1 Science specifications. Perfect for GCSE intervention, specialists and non-specialists – fully adaptable for your classroom.Build confidence and fluency in tackling the mathematical skills required in GCSE Biology, GCSE Chemistry, GCSE Physics and Combined Science with worked example support and levelled, purposeful practice at Foundation and Higher level. Use for intervention after GCSE Science mocks with write-on worksheet formatUnderstand the key research and evidence in the short introduction by expert practitioners Amanda Clegg and Karen CollinsUse PowerPoint slides to model mathematical thinking by clicking through examples step by stepSupport the shift from worked examples to independent practice with faded examples (partially completed examples)Save time by targeting the core maths skills and calculations that often challenge students in GCSE Science examsEasy to mark with answers at the backComplements a range of resources including Collins GCSE Lab Books, Exam Skills & Practice, Extended Response Teacher Pack, Equations Practice Pack and AQA GCSE Science Now
697 kr
Skickas inom 5-8 vardagar
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
2 258 kr
Skickas inom 5-8 vardagar
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
Game Sound
An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Häftad, Engelska, 2008
449 kr
Tillfälligt slut
733 kr
Skickas inom 10-15 vardagar
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
2 773 kr
Skickas inom 10-15 vardagar
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
197 kr
Skickas inom 5-8 vardagar
145 kr
Skickas inom 5-8 vardagar