Malin Sveningsson - Böcker
Visar alla böcker från författaren Malin Sveningsson. Handla med fri frakt och snabb leverans.
3 produkter
3 produkter
810 kr
Skickas inom 10-15 vardagar
How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.
2 300 kr
Skickas inom 10-15 vardagar
How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.
96 kr
Skickas inom 5-8 vardagar
Kampen mot sexuella trakasserier och våld mot kvinnor har alltid varit en central fråga för kvinnorörelsen. Denna rapport går djupare in i förutsättningen för denna kamp inom två olika branscher – byggbranschen och de gröna näringarna – och försöker förstå vilka specifika omständigheter och förutsättningar inom varje bransch som utgör sammanhanget till aktivismen mot sexuella trakasserier. Vi ger här en överblick av den svenska #metoo-aktivismen 2017-2018, samt en mer detaljerad skildring av organiseringen av #sistaspikenikistan samt #skiljagnarnafrånvetet, två av de 77 upprop som organiserades av olika grupper. Data har samlats ihop utifrån en tvärvetenskaplig ansats enligt den enkla principen ”vad hände då, oktober-december 2017, och vad har hänt sedan dess?” Vi har samlat detta högst aktuella, unika men flyktiga datamaterial som återfanns på sociala och i traditionella medier och intervjuat initiativtagare, deltagare och andra centrala personer runt uppropen.