Margarida Romero – författare
Visar alla böcker från författaren Margarida Romero. Handla med fri frakt och snabb leverans.
10 produkter
Multiculturalism and Technology-Enhanced Language Learning
Av Dara Tafazoli, Margarida Romero m. fl.
Inbunden, 2016
2421 kr
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Multiculturalism and Technology-Enhanced Language Learning
Av Margarida Romero, Dara Tafazoli
E-bok, 2016
2106 kr
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The implementation of technological tools in classroom settings provides significant enhancements to the learning process. When utilized properly, students can achieve better knowledge and understanding. Multiculturalism and Technology-Enhanced Language Learning is a critical source of research for …
Multiculturalism and Technology-Enhanced Language Learning
Av Margarida Romero, Dara Tafazoli
E-bok, 2016
2106 kr
Lägg i varukorg
The implementation of technological tools in classroom settings provides significant enhancements to the learning process. When utilized properly, students can achieve better knowledge and understanding. Multiculturalism and Technology-Enhanced Language Learning is a critical source of research for …
Games and Learning Alliance
10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings
Av Francesca de Rosa, Iza Marfisi Schottman m. fl.
Häftad, 2021
659 kr
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This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad …
Games and Learning Alliance
10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings
Av Margarida Romero, Pierpaolo Dondio m. fl.
E-bok, 2021
813 kr
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This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad …
Creative Applications of Artificial Intelligence in Education
Av Alex Urmeneta, Margarida Romero
Inbunden, 2024
324 kr
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This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and …
Creative Applications of Artificial Intelligence in Education
Av Alex Urmeneta, Margarida Romero
Häftad, 2025
324 kr
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This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and …
Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Av Margarida Romero, Kimberly Sawchuk m. fl.
Inbunden, 2016
1173 kr
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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …
Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Av Hubert Ouellet, Sergio Sayago m. fl.
E-bok, 2016
1576 kr
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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …
Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Av Margarida Romero, Kimberly Sawchuk m. fl.
Häftad, 2018
1173 kr
Lägg i varukorg
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …