Bokus

Margarida Romero – författare

Visar alla böcker från författaren Margarida Romero. Handla med fri frakt och snabb leverans.

10 produkter

  1. Dara Tafazoli, Margarida Romero, Dara Tafazoli, Margarida Romero - Multiculturalism and Technology-Enhanced Language Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Multiculturalism and Technology-Enhanced Language Learning

    Av Dara Tafazoli, Margarida Romero m. fl.

    Inbunden, 2016

    2421 kr

    Lägg i varukorg

  2. Margarida Romero, Dara Tafazoli - Multiculturalism and Technology-Enhanced Language Learning, E-bok. Tillgänglighet: Lägg i varukorg

    Multiculturalism and Technology-Enhanced Language Learning

    Av Margarida Romero, Dara Tafazoli

    E-bok, 2016

    2106 kr

    Lägg i varukorg

    The implementation of technological tools in classroom settings provides significant enhancements to the learning process. When utilized properly, students can achieve better knowledge and understanding. Multiculturalism and Technology-Enhanced Language Learning is a critical source of research for …

  3. Margarida Romero, Dara Tafazoli - Multiculturalism and Technology-Enhanced Language Learning, E-bok. Tillgänglighet: Lägg i varukorg

    Multiculturalism and Technology-Enhanced Language Learning

    Av Margarida Romero, Dara Tafazoli

    E-bok, 2016

    2106 kr

    Lägg i varukorg

    The implementation of technological tools in classroom settings provides significant enhancements to the learning process. When utilized properly, students can achieve better knowledge and understanding. Multiculturalism and Technology-Enhanced Language Learning is a critical source of research for …

  4. Francesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero - Games and Learning Alliance, Häftad. Tillgänglighet: Lägg i varukorg

    Games and Learning Alliance

    10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings

    Av Francesca de Rosa, Iza Marfisi Schottman m. fl.

    Häftad, 2021

    659 kr

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    This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad …

  5. Margarida Romero, Pierpaolo Dondio, Francesco Bellotti, Jannicke Baalsrud Hauge, Iza Marfisi Schottman, Francesca de Rosa - Games and Learning Alliance, E-bok. Tillgänglighet: Lägg i varukorg

    Games and Learning Alliance

    10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings

    Av Margarida Romero, Pierpaolo Dondio m. fl.

    E-bok, 2021

    813 kr

    Lägg i varukorg

    This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad …

  6. Alex Urmeneta, Margarida Romero - Creative Applications of Artificial Intelligence in Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Creative Applications of Artificial Intelligence in Education

    Av Alex Urmeneta, Margarida Romero

    Inbunden, 2024

    324 kr

    Lägg i varukorg

    This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and …

  7. Alex Urmeneta, Margarida Romero - Creative Applications of Artificial Intelligence in Education, Häftad. Tillgänglighet: Lägg i varukorg

    Creative Applications of Artificial Intelligence in Education

    Av Alex Urmeneta, Margarida Romero

    Häftad, 2025

    324 kr

    Lägg i varukorg

    This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and …

  8. Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet - Game-Based Learning Across the Lifespan, Inbunden. Tillgänglighet: Lägg i varukorg

    Game-Based Learning Across the Lifespan

    Cross-Generational and Age-Oriented Topics

    Av Margarida Romero, Kimberly Sawchuk m. fl.

    Inbunden, 2016

    1173 kr

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    The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …

  9. Hubert Ouellet, Sergio Sayago, Josep Blat, Kimberly Sawchuk, Margarida Romero - Game-Based Learning Across the Lifespan, E-bok. Tillgänglighet: Lägg i varukorg

    Game-Based Learning Across the Lifespan

    Cross-Generational and Age-Oriented Topics

    Av Hubert Ouellet, Sergio Sayago m. fl.

    E-bok, 2016

    1576 kr

    Lägg i varukorg

    The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …

  10. Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet - Game-Based Learning Across the Lifespan, Häftad. Tillgänglighet: Lägg i varukorg

    Game-Based Learning Across the Lifespan

    Cross-Generational and Age-Oriented Topics

    Av Margarida Romero, Kimberly Sawchuk m. fl.

    Häftad, 2018

    1173 kr

    Lägg i varukorg

    The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …