Matthew Payne - Böcker
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4 produkter
4 produkter
721 kr
Skickas inom 7-10 vardagar
The Turkestano-Siberian Railroad, or Turksib, was one of the great construction projects of the Soviet Union\u2019s First Five-Year Plan. As the major icon to ending the economic \u0022backwardness\u0022 of the USSR\u2019s minority republics, it stood apart from similar efforts as one of the most potent metaphors for the creation of a unified socialist nation.Built between December 1926 and January 1931 by nearly 50,000 workers and at a cost of more 161 million rubles, Turksib embodied the Bolsheviks\u2019 commitment to end ethnic inequality and promote cultural revolution in one the far-flung corners of the old Tsarist Empire, Kazakhstan. Trumpeted as the \u0022forge of the Kazakh proletariat,\u0022 the railroad was to create a native working class, bringing not only trains to the steppes, but also the Revolution.In the first in-depth study of this grand project, Matthew Payne explores the transformation of its builders in Turksib\u2019s crucible of class war, race riots, state purges, and the brutal struggle of everyday life. In the battle for the souls of the nation\u2019s engineers, as well as the racial and ethnic conflicts that swirled, far from Moscow, around Stalin\u2019s vast campaign of industrialization, he finds a microcosm of the early Soviet Union.
478 kr
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Paddle the East of England
The Best Places to Go with a Paddleboard, Kayak or Canoe
Häftad, Engelska, 2025
214 kr
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The definitive guide to seeing the very best of the East of England under paddle power.Dotted with idyllic islands, picturesque villages and beautiful coastline, the East of England boasts a multitude of options for paddlers – if you know where to look. From the spectacular Norfolk Broads to beautiful Mersea Island and the tranquil River Cam, Paddle the East of England is the complete guide to the best paddles along the rivers, inshore waters and estuaries of these varied landscapes.Written by the team who run East of England Paddlesports (the UK’s largest paddlesports group to be affiliated to Paddle UK), this guide covers all regions of the East of England:- Essex, including Blackwater, Two Tree Island, Southend Pier, Osea Island, Mersea and Maldon- Suffolk, including Pin Mill, Shingle Street and Sudbury- Norfolk, including the Dilham Canal, Rockland Broad, Buxton Mill, and Brancaster Staithe- Bedfordshire, Cambridgeshire and Hertfordshire, including the River Cam, Grantchester Meadows, River Ouse, Bishops Stortford and River Lee NavigationsFrom short paddles to longer expeditions, this book includes excursions for all levels of ability, with most well suited to canoe, kayak and paddleboard. Responsible paddling is covered thoroughly, with a guide to safety equipment and how to use it properly, staying environmentally aware, and advice on licensing. Each chapter details the best places to stop, and the wildlife to look out for along the way.With beautiful photography, and clear maps containing directions to paddle and launching points, this is the essential guide to making the very most of exploring the East of England under paddle power.
168 kr
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Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition.This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.