Melissa Ford – författare
285 kr
Skickas inom 5-8 vardagar
316 kr
Skickas inom 5-8 vardagar
94 kr
Läs direkt efter köp
222 kr
Skickas inom 10-15 vardagar
181 kr
Skickas inom 7-10 vardagar
In the future, there are going to be millions of jobs with no one to fill them if more kids don't learn how to code. So why aren't more kids learning to program? Some think it's too hard, and others don't have parents who can help them because they don't know programming themselves. Learning to code with a tool like Scratch, an open source programming platform maintained by MIT, and having fun goals, like writing games, just might make a difference. That's where this book comes in.
Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. By building games, readers not only create fun finished products, but they'll learn important programming skills along the way. By the time readers are done, they'll be able to create their own games and understand the basics of computer programming and game design.
Key Features:
· Introduction to Scratch
· Easy to follow examples
· Step-by-step guide
This book is for kids and their parents who want to learn to program while creating games. No programming experience needed!
About the Technology:
Scratch is a drag-and-drop programming language created by the college Massachusetts Institute of Technology (MIT). What can you make with Scratch? The short answer is anything.
316 kr
Läs direkt efter köp
PART 1 - SETTING UP THE ARCADE
Getting to know your way around ScratchBecoming familiar with the Art EditorMeeting Scratch''s key blocks through important coding conceptsPART 2 - TURNING ON THE MACHINES
Designing a two-player ball-and-paddle gameUsing conditionals to build a two-player ball-and-paddle gamePART 3 - CODING AND PLAYING GAMES
Designing a fixed shooterUsing conditionals to build your fixed shooterDesigning a one-player ball-and-paddle gameUsing variables to build your one-player ball-and-paddle gameDesigning a simple platformerUsing X and Y coordinates to make a simple platformerMaking a single-screen platformerUsing arrays and simulating gravity in a single-screen platformerBecoming a game maker