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5 produkter
5 produkter
540 kr
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This collection of papers is an outgrowth of the "Game Practice I" conference. The overall content of this book is firmly rooted in existing game theory. Much experimental and observational evidence demonstrates that there is a large gap between theory and "practice". There is no doubt that theory is nonetheless needed, and that it has to be developed. At the same time there is a risk of sterile developments if theory is not fed by challenges coming from confronting the real world. In this respect, the editors' feelings are that there is a need for a better balance between theory and applications. The kind of considerations sketched above gave birth to the idea of organizing a series of meetings to stimulate research in game theory which seeks a more direct connection with real world problems. Most of the contributions can be roughly classified into four groups: political applications; problems of cost/reward sharing; economic applications; and experiments. The collection is relevant to academics working in game theory and related topics such as management, decision theory and industrial organization.
556 kr
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It could be hardly otherwise, given the success and influence of Game Theory (just think of the basic issues in Economic Theory), and the tremendous development that has taken place within Game Theory.
1 073 kr
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Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.
1 073 kr
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This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinite many different participation levels, varying from non-cooperation to full cooperation. A multi-choice game describes the intermediate case in which each player may have a fixed number of activity levels. Different set and one-point solution concepts for these games are presented. The properties of these solution concepts and their interrelations on several classes of crisp, fuzzy, and multi-choice games are studied. Applications of the investigated models to many economic situations are indicated as well. The second edition is highly enlarged and contains new results and additional sections in the different chapters as well as one new chapter.
391 kr
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This book is an introductory graduate-level text on game theory that grew out of courses in mathematics and economics and operations research. Game theory deals with mathematical models of conflict and cooperation. In the first nine chapters, the author covers noncooperative games in extensive and strategic form and some economic applications. Relations with the theory of linear programing and the theory of linear complementarity are indicated. The last chapter treats different types of cooperative games and solution concepts. Discussed are economic applications and applications in OR-situations with multiple agents. The book includes a rich collection of exercises, partly with solutions.