Toshiyuki Kaneda – författare
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Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.
Agent-Based Simulation: From Modeling Methodologies to Real-World Applications
Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004
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Downtown Dynamics
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In urban analytics, ‘crowding’ implies the spatiotemporal distributional unevenness of people’s stays and flows in middle-scale urban spaces, and has since become an emerging keyword, attracting not only practical interests but also research interests, especially in the current IoT devised downtown.
This book presents a collection of papers on a series of exploratory studies on the rise and fall of downtowns (Downtown Dynamics), which the author’s group has been working on with the aim of constructing an artificial society that contributes to the planning and management of crowds by developing Agent-Based Social Simulation (ABSS). In particular, the book includes (1) an analysis of 20 years’ worth of survey data on visitors’ shopping-around behavior for Osu district in Nagoya city, as a representative Japanese downtown, (2) correlation analyses of spatial distributions between Visibility Graph Analysis (VGA) as a “visibility index” and crowding in middle scale urban spaces, (3) agent modeling of visitors’ shopping-around behavior and construction of the Downtown Dynamics Model as an artificial society, and (4) modeling of the vision-driven agent as a “crowd generator” and its applicability to spatial design and sign layout in urban spaces.The book also includes a novel research program derived from complexity system science that provides new approaches to Agent-Based Modeling (ABM), social simulation, regional sciences, geo-informatics, and urban planning studies for researchers and graduate students, as well as planning scientists and practitioners such as town managers and planners who are concerned with downtown revitalization.
Simulation and Gaming in the Network Society
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Simulation and Gaming in the Network Society
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Simulation and Gaming for Social Design
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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.
Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.
Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Simulation and Gaming for Social Design
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