Toshiyuki Kaneda - Böcker
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7 produkter
7 produkter
Agent-Based Simulation: From Modeling Methodologies to Real-World Applications
Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004
Inbunden, Engelska, 2005
1 624 kr
Skickas inom 10-15 vardagar
Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.
1 624 kr
Skickas inom 10-15 vardagar
Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.
1 204 kr
Skickas inom 10-15 vardagar
In urban analytics, ‘crowding’ implies the spatiotemporal distributional unevenness of people’s stays and flows in middle-scale urban spaces, and has since become an emerging keyword, attracting not only practical interests but also research interests, especially in the current IoT devised downtown.This book presents a collection of papers on a series of exploratory studies on the rise and fall of downtowns (Downtown Dynamics), which the author’s group has been working on with the aim of constructing an artificial society that contributes to the planning and management of crowds by developing Agent-Based Social Simulation (ABSS). In particular, the book includes (1) an analysis of 20 years’ worth of survey data on visitors’ shopping-around behavior for Osu district in Nagoya city, as a representative Japanese downtown, (2) correlation analyses of spatial distributions between Visibility Graph Analysis (VGA) as a “visibility index” and crowding in middle scale urban spaces, (3) agent modeling of visitors’ shopping-around behavior and construction of the Downtown Dynamics Model as an artificial society, and (4) modeling of the vision-driven agent as a “crowd generator” and its applicability to spatial design and sign layout in urban spaces.The book also includes a novel research program derived from complexity system science that provides new approaches to Agent-Based Modeling (ABM), social simulation, regional sciences, geo-informatics, and urban planning studies for researchers and graduate students, as well as planning scientists and practitioners such as town managers and planners who are concerned with downtown revitalization.
Del 9 - Translational Systems Sciences
Simulation and Gaming in the Network Society
Inbunden, Engelska, 2016
1 577 kr
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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Del 9 - Translational Systems Sciences
Simulation and Gaming in the Network Society
Häftad, Engelska, 2018
1 577 kr
Skickas inom 10-15 vardagar
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015.
Del 25 - Translational Systems Sciences
Simulation and Gaming for Social Design
Inbunden, Engelska, 2022
1 472 kr
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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
Del 25 - Translational Systems Sciences
Simulation and Gaming for Social Design
Häftad, Engelska, 2023
1 409 kr
Skickas inom 5-8 vardagar
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;