Imaginary Worlds - Böcker
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10 produkter
10 produkter
917 kr
Skickas inom 10-15 vardagar
A detailed study of the history and long-lasting influence of Marvel Comics, this book explores the ways Marvel’s truly unique comic book world reflects real world issues and controversies alongside believable, psychologically-motivated characters.The book examines a decades-long dual focus on both tight-knit continuity and real-world fidelity that makes the Marvel Universe a unique entity amongst imaginary worlds. Although there have been many books and articles that analyze each of these aspects of the Marvel Universe, the unique focus of this book is on how those two aspects have interwoven over the course of Marvel’s history, and the ways in which both have been used as storytelling engines that have fueled the entire imaginary world of Marvel Comics.Andrew J. Friedenthal has crafted a groundbreaking, engaging, and thoughtful examination of how this particular story world combines intricate world-building with responsiveness to real world events, which will be of interest to scholars and enthusiasts of not just comics studies, but also the fields of transmedia studies and imaginary worlds.
265 kr
Skickas inom 10-15 vardagar
A detailed study of the history and long-lasting influence of Marvel Comics, this book explores the ways Marvel’s truly unique comic book world reflects real world issues and controversies alongside believable, psychologically-motivated characters.The book examines a decades-long dual focus on both tight-knit continuity and real-world fidelity that makes the Marvel Universe a unique entity amongst imaginary worlds. Although there have been many books and articles that analyze each of these aspects of the Marvel Universe, the unique focus of this book is on how those two aspects have interwoven over the course of Marvel’s history, and the ways in which both have been used as storytelling engines that have fueled the entire imaginary world of Marvel Comics.Andrew J. Friedenthal has crafted a groundbreaking, engaging, and thoughtful examination of how this particular story world combines intricate world-building with responsiveness to real world events, which will be of interest to scholars and enthusiasts of not just comics studies, but also the fields of transmedia studies and imaginary worlds.
292 kr
Skickas inom 10-15 vardagar
Unlike many children’s television shows, Mister Rogers’ Neighborhood did more than simply entertain or occupy children’s attention. The show educated them in the affective domain, encouraging such things as appreciation for difference, collaboration, self-expression, and self-worth. It also introduced them to the areas of culture, art, and music through guests, trips, art objects and processes, and demonstrations, making it accessible and meaningful in a way that a child could understand. While the educational content of children’s television programming has improved greatly since the late 1960s, no other children’s program has ever attempted such a mix of high art, low art, folk art, industrial production, learning in the affective and social domains, and more, all with a whimsical sense of humor, insight, and a level of interconnected detail unmatched by any other children’s television program. This book illuminates and examines the world of Mister Rogers' Neighborhood through world design, narrative, genre, form, content, authorship, reception and more.
917 kr
Skickas inom 10-15 vardagar
The first sustained study of the DC Comics Multiverse, this book explores its history, meanings, and lasting influence. The multiverse is a unique exercise in world-building: a series of parallel and interactive worlds with a cohesive cosmology, developed by various creators over more than 50 years.In examining DC's unique worlds and characters, the book illustrates the expansive potential of a multiverse, full of characters, histories, geographies, religions, ethnographies, and more, and allowing for expressions of legacy, multiplicity, and play that have defined much of DC Comics' output. It shows how a multiverse can be a vital, energizing part of any imaginary world, and argues that students and creators of such worlds would do well to explore the implications and complexities of this world-building technique.Andrew J. Friedenthal has crafted a groundbreaking, engaging, and thoughtful examination of the multiverse, of interest to scholars and enthusiasts of not just comics studies, but also the fields of media studies and imaginary world studies.
292 kr
Skickas inom 10-15 vardagar
The first sustained study of the DC Comics Multiverse, this book explores its history, meanings, and lasting influence. The multiverse is a unique exercise in world-building: a series of parallel and interactive worlds with a cohesive cosmology, developed by various creators over more than 50 years.In examining DC's unique worlds and characters, the book illustrates the expansive potential of a multiverse, full of characters, histories, geographies, religions, ethnographies, and more, and allowing for expressions of legacy, multiplicity, and play that have defined much of DC Comics' output. It shows how a multiverse can be a vital, energizing part of any imaginary world, and argues that students and creators of such worlds would do well to explore the implications and complexities of this world-building technique.Andrew J. Friedenthal has crafted a groundbreaking, engaging, and thoughtful examination of the multiverse, of interest to scholars and enthusiasts of not just comics studies, but also the fields of media studies and imaginary world studies.
292 kr
Skickas inom 10-15 vardagar
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it.From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches.The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.
754 kr
Skickas inom 10-15 vardagar
Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates – diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 – and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design.This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.
279 kr
Skickas inom 10-15 vardagar
Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates – diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 – and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design.This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.
917 kr
Skickas inom 10-15 vardagar
Unlike many children’s television shows, Mister Rogers’ Neighborhood did more than simply entertain or occupy children’s attention. The show educated them in the affective domain, encouraging such things as appreciation for difference, collaboration, self-expression, and self-worth. It also introduced them to the areas of culture, art, and music through guests, trips, art objects and processes, and demonstrations, making it accessible and meaningful in a way that a child could understand. While the educational content of children’s television programming has improved greatly since the late 1960s, no other children’s program has ever attempted such a mix of high art, low art, folk art, industrial production, learning in the affective and social domains, and more, all with a whimsical sense of humor, insight, and a level of interconnected detail unmatched by any other children’s television program. This book illuminates and examines the world of Mister Rogers' Neighborhood through world design, narrative, genre, form, content, authorship, reception and more.
917 kr
Skickas inom 10-15 vardagar
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it.From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches.The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.