Internet Gaming Disorder (häftad)
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Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
294
Utgivningsdatum
2018-07-17
Förlag
Academic Press
Medarbetare
Delfabbro, Paul
Illustrationer
Black & white illustrations
Dimensioner
228 x 152 x 25 mm
Vikt
476 g
Antal komponenter
1
Komponenter
23:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on White w/Gloss Lam
ISBN
9780128129241
Internet Gaming Disorder (häftad)

Internet Gaming Disorder

Theory, Assessment, Treatment, and Prevention

Häftad Engelska, 2018-07-17
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Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches.

  • Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction
  • Provides screening approaches for measuring excessive gaming
  • Details a structured clinical interview approach for assessing gaming disorder
  • Provides evidence-based clinical strategies for prevention and treatment
  • Covers cognitive behavioral therapy and harm reduction strategies
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Fler böcker av Daniel King

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Övrig information

Daniel L. King, PhD, MPsych (Clin), is a senior research fellow and registered clinical psychologist in the School of Psychology at the University of Adelaide. He has authored more than 100 peer-reviewed papers on the topic of digital technology-based problems, with a focus on video gaming and simulated gambling activities. He was a 2016 recipient of an Australian Research Council Discovery Early Career Research Award (DECRA) on the topic of maladaptive gaming. He has received four national awards for research achievement, including the 2017 Paul Bourke Award from the Academy of the Social Sciences in Australia (ASSA). He was an invited attendee of the recent World Health Organization (WHO) meetings on the public health implications of gaming and inclusion of Gaming disorder in the ICD-11. Paul H. Delfabbro, PhD, is a professor in Psychology and the deputy head of school in the School of Psychology at the University of Adelaide. He has published extensively in several areas, including the psychology of gambling, child protection, and child welfare and has been a regular advisor to State and Federal Government bodies. He has over 300 publications in these areas including over 200 national and international refereed journal articles. Over the last decade, he has conducted research into the nature of adolescent gambling, examined the psychology and social impacts of gambling, and conducted epidemiological and experimental studies and research into responsible gambling initiatives. His recent research interests have related to the interaction between technology, social media, and gambling as well as the relationship between clinical comorbidity and problem gambling.

Innehållsförteckning

1. The Scope of Gaming Worldwide2. Types of Games and Structural Design3. Emerging Gaming Technologies4. The Benefits of Gaming5. Industry Perspective on Addictive Gaming6. The Concept of Gaming Disorder: Controversies7. The Public Health Burden of Gaming8. Gaming Disorder in Health and Clinical Classifications9. Screening of Gaming Disorder10. Diagnosis and Case Formulation of Gaming Disorder11. Cognitive-Behavioral Model of Gaming Disorder12. Treatment of Gaming Disorder13. Prevention Approaches to Gaming Disorder14. Potential Priorities and Future Directions15. Closing Comments