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    Developing Immersive 3D Games with Godot 4

    A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI

    AvMiguel Garcia-Ruiz

    Häftad, Engelska, 2027

    609 kr

    Kommande

    Beskrivning

    The VR gaming industry is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development. The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable. You’ll explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4’s powerful 3D engine. Along the way, you’ll learn not just how to implement features but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive. With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially, there’s no better time to level up your skills.  You Will • Understand the fundamentals of the Godot 4 engine, including GDScript and 3D rendering capabilities • Find out about implementing core gameplay mechanics that enhance engagement and usability • Evaluate the impact of design decisions on player experience through usability testing and iterative development • Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences Who Is This Book For Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.

    Produktinformation

    • Utgivningsdatum:2027-01-25
    • Mått:178 x 254 x undefined mm
    • Format:Häftad
    • Språk:Engelska
    • Förlag:APress
    • ISBN:9798868826573

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT
    • Systemvetenskap och AI inom Data och IT

    Mer om författaren

    ​Miguel A. Garcia-Ruiz graduated in Computer Systems Engineering and obtained his MSc in Computer Science from the University of Colima, Mexico. Miguel received his PhD in Computer Science and Artificial Intelligence from the Centre for Research in Cognitive Science (COGS), University of Sussex, England. He took a virtual reality workshop at Salford University, England, and a computer graphics techniques internship at the Madrid Polytechnic University, Spain. Miguel currently is a Full Professor from the Faculty of Computer Science and Technology, Algoma University, Canada. Dr. Garcia-Ruiz has published academic papers related to VR and video games and wrote books about systems usability, microcontrollers, and games user research. He has taught game development, human-computer interaction, and AI in games courses for more than 15 years. Miguel directed a video documentary about an introduction to virtual reality and was awarded the Innovation Educator of the Year, given by the Sault Ste. Marie Innovation Centre (SSMIC), Canada. Currently, Miguel is developing arcade video games with his son in their free time and directing a virtual reality project concerning 3D scanning of ancient objects stored at Algoma University’s archives.

    Innehållsförteckning

    • PART I – GETTING GROUNDED: GODOT 4, IMMERSION, AND YOU.- Chapter 1: Introduction to Immersive Game Development.- Chapter 2: Getting Started with Godot 4.- Chapter 3: First Steps in 3D: Building a Playable World.- Chapter 4: Setting up VR Hardware.- PART II – MECHANICS OF ENGAGEMENT: MAKING GAMEPLAY FEEL GREAT.- Chapter 5: Player Control and Game Feel.- Chapter 6: Building Interactivity and Feedback Loops.- Chapter 7: Audio for Immersion.- PART III – NARRATIVE, SPACE, AND EMOTIONAL ENGAGEMENT.- Chapter 8: Level Design for Immersion.- Chapter 9: Narrative Design in Interactive Worlds.- Chapter 10: Creating Emotion with Light, Sound, and Timing.- PART IV – BUILDING SYSTEMS AND PERFORMANCE AWARENESS.- Chapter 11: Building Core Game Systems.- Chapter 12: Optimization for Smooth 3D Performance.- Chapter 13: Game QA Testing and Game Balancing.- PART V – CAPSTONE PROJECT AND BEYOND.- Chapter 14: Capstone: Design and Build Your Own 3D Immersive Game.- Chapter 15: Publishing, Community, and Future Learning.
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