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The classic guide to how computers work, updated with new chapters and interactive graphics
"For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think."
- Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes
Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating?
For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use.
This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend.
In addition to substantially revised and updated content, new chapters include:
Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World BrainFrom the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
1 060 kr
For introductory courses in Python Programming and Data Structures.
A fundamentals first approach to programming helps students create efficient, elegant code.
Introduction to Python Programming and Data Structures introduces students to basic programming concepts using a fundamentals-first approach that prepares students to learn object-oriented programming and advanced Python programming. This approach presents programming concepts and techniques that include control statements, loops, functions, and arrays before designing custom classes. Students learn basic logic and programming concepts prior to moving into object-oriented and GUI programming. The content incorporates a wide variety of problems with various levels of difficulty and covers many application areas to engage and motivate students.
489 kr
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378 kr
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349 kr
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Design intuitive navigation for the ideal user experience
Hundreds of thousands of Web designers and developers have relied on web usability expert Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.
Fresh perspectives and examples New chapter on mobile usability Still short, profusely illustrated...and best of all—fun to readIf you've read it before, you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world. If you've never read it, you'll see why so many people have said it should be required reading for anyone working on websites.
"After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book."
—Jeffrey Zeldman, author of Designing with Web Standards
1 170 kr
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540 kr
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487 kr
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Bestselling Programming Tutorial and Reference Completely Rewritten for the New C++11 Standard
Fully updated and recast for the newly released C++11 standard, this authoritative and comprehensive introduction to C++ will help you to learn the language fast, and to use it in modern, highly effective ways. Highlighting today’s best practices, the authors show how to use both the core language and its standard library to write efficient, readable, and powerful code.
C++ Primer, Fifth Edition, introduces the C++ standard library from the outset, drawing on its common functions and facilities to help you write useful programs without first having to master every language detail. The book’s many examples have been revised to use the new language features and demonstrate how to make the best use of them. This book is a proven tutorial for those new to C++, an authoritative discussion of core C++ concepts and techniques, and a valuable resource for experienced programmers, especially those eager to see C++11 enhancements illuminated.
Start Fast and Achieve More
Learn how to use the new C++11 language features and the standard library to build robust programs quickly, and get comfortable with high-level programming Learn through examples that illuminate today’s best coding styles and program design techniques Understand the “rationale behind the rules”: why C++11 works as it does Use the extensive crossreferences to help you connect related concepts and insights Benefit from up-to-date learning aids and exercises that emphasize key points, help you to avoid pitfalls, promote good practices, and reinforce what you’ve learnedAccess the source code for the extended examples from informit.com/title/0321714113
C++ Primer, Fifth Edition, features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method—notable by a small space inside the spine—also increases durability.
613 kr
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613 kr
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382 kr
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The Pragmatic Programmer is one of those rare tech books you'll read, re-read, and read again over the years. Whether you're new to the field or an experienced practitioner, you'll come away with fresh insights each and every time.
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories.
Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to:
Fight software rot Learn continuously Avoid the trap of duplicating knowledge Write flexible, dynamic, and adaptable code Harness the power of basic tools Avoid programming by coincidence Learn real requirements Solve the underlying problems of concurrent code Guard against security vulnerabilities Build teams of Pragmatic Programmers Take responsibility for your work and career Test ruthlessly and effectively, including property-based testing Implement the Pragmatic Starter Kit Delight your usersWritten as a series of self-contained sections and filled with classic and fresh anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best approaches and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
"One of the most significant books in my life."--Obie Fernandez, Author, The Rails Way
"Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours."--Mike Cohn, Author of Succeeding with Agile, Agile Estimating and Planning, and User Stories Applied
". . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come."--Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks
". . . lightning does strike twice, and this book is proof." --VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
580 kr
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590 kr
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Läs direkt efter köp
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A hands-on introduction to Java programming—fully revised for the latest version, Java SE 21
Thoroughly updated for Java Platform Standard Edition 21, this practical resource uses a proven, step-by-step approach to teach the fundamentals of Java. You will discover how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt and updated by Dr. Danny Coward, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands.
Java: A Beginner's Guide, Tenth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This proven guide delivers the appropriate mix of theory and practical coding necessary to get readers up and running developing their own Java applications from the ground up or customize existing code.
Clearly explains important changes from JDK 18 through long-term support (LTS) release JDK 21Features self-tests, exercises, and downloadable code samplesWritten by bestselling author and leading Java authority Herbert Schildt along with Dr. Danny Coward, an experienced Java developer461 kr
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Bestselling author Robert C. Martin brings new life and updated code to his beloved Clean Code book
With Clean Code, Second Edition, Robert C. Martin ("Uncle Bob") reinvigorates the classic guide to software craftsmanship with updated insights, broader scope, and enriched content. This new edition--a comprehensive rewrite of the original bestseller--is poised to transform the way developers approach coding, fostering a deeper commitment to the craft of writing clean, flexible, and maintainable code.
The book is divided into four parts: basic coding practices, design principles and heuristics, high-level architecture, and the ethics of craftsmanship. It challenges readers to critically evaluate code quality and reassess their professional values, ultimately guiding them to produce better software. This edition includes expanded coverage of testing disciplines, design and architecture principles, and multiple programming languages.
Design and architecture principles integrated with coding practices Coverage of more languages, including Java, JavaScript, Go, Python, Clojure, C#, and C Case studies for practical exercises in code transformation Techniques for writing good names, functions, objects, and classes Strategies for formatting code for maximum readability Comprehensive error handling and testing practices Productive use of AI tools for coding Soft skills and the ethics of programming SOLID principles of software design Management of dependencies for flexible and reusable code Professional practices and trade-offs in object-oriented designClean Code, Second Edition, underscores the importance of evolving software craftsmanship to meet contemporary challenges. Offering a deeper exploration of testing, design, and architecture, alongside universal coding principles applicable across various programming languages, this edition is set to be an indispensable resource for developers, engineers, and project managers. It not only aims to enhance technical skills but also to cultivate a professional ethos that values clean, flexible, and sustainable code.
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
551 kr
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
449 kr
From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.
Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.
With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.
268 kr
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