Spelutveckling och spelprogrammering
230 kr
Skickas inom 5-8 vardagar
168 kr
Skickas
Nintendo har sedan tidigt 80-tal haft en stark position i Sverige. En hel generation tv-spelare växte upp med NES-Nintendo Entertainment System, även i folkmun kallad Nintendo 8-bitars. Odödliga spelklassiker som Super Mario Bros och The Legend of Zelda såg dagens ljus på NES. En kombination av dessa unika spelidéer samt ett flitigt och finurligt arbete av den svenska generalagenten Bergsala ledde till stor framgång i Sverige. NES har än idag ett starkt följe och präglar dagens spelkultur.
Denna bok berättar historien bakom succén från Bergsalas tidiga möten med Nintendo i Japan till det bittra 90-talet när valutan devalverades och hårda år drabbade Bergsala. Minnen från Owe Bergsten, Lars Jarhamn, Jens Ohlin och andra nyckelpersoner återberättas i en fascinerande historia då pionjärsanda rådde i dataspelsbranschen.
Denna den fjärde upplagan är rejält reviderad och uppdaterad med nya intervjuer, bildmaterial och omdanad text.
Enbart i Sverige såldes det mellan åren 1986-1996 hela 420 000 enheter av NES och som flest hade Nintendoklubben hela 450 000 medlemmar! Dessutom är idag intresset för klassiska spel enormt stort, något som märks på evenemang som Retrospelsmässan i Göteborg som årligen lockar tusentals besökare samt priser på gamla NES-spel som ofta slutar på flera tusentalskronor på nätets auktionssajter. Det finns en kultur som bygger på nostalgi och nyfikenhet på den växande spelvärldens historik och rötter.
315 kr
Skickas inom 5-8 vardagar
Video Games and Creativity
659 kr
Skickas inom 7-10 vardagar
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.� Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.� It answers such questions as:
Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games?While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.� The research and development of game-based learning has revealed the power of using games to teach and promote learning.� In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes595 kr
Skickas inom 3-6 vardagar
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, new concepts are not only explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick. Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer.
By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.
What You Will Learn
Understand the fundamentals of object-oriented computer programming and the C# programming languageLeverage the features of Unity to implement game mechanics with reusable, clean, and elegant codeDesign and implement your own mechanics and independently solve problems as they ariseWho Is This Book For
Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.1 563 kr
Skickas inom 10-15 vardagar
654 kr
Skickas inom 10-15 vardagar
179 kr
Skickas
706 kr
Skickas inom 10-15 vardagar
589 kr
Skickas inom 10-15 vardagar
Game Boy Coding Adventure
Learn Assembly and Master the Original 8-Bit Handheld
525 kr
Skickas inom 7-10 vardagar
237 kr
Skickas inom 5-8 vardagar
706 kr
Skickas inom 10-15 vardagar
776 kr
Skickas inom 10-15 vardagar
776 kr
Skickas inom 10-15 vardagar
Game Physics Engine Development
How to Build a Robust Commercial-Grade Physics Engine for your Game
846 kr
Skickas inom 10-15 vardagar
402 kr
Skickas inom 7-10 vardagar
The play-focused, step-by-step guide to creating great game designs
This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
Coverage includes:
Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!339 kr
Skickas inom 7-10 vardagar
407 kr
Skickas inom 7-10 vardagar
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:
What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed339 kr
Skickas inom 7-10 vardagar
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deploymenttechniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Unity game development tasks.Practical, hands-on examples show you how to apply what you learn.Quizzes and exercises help you test your knowledge and stretch your skills.Notes and Tips point out shortcuts and solutions
Learn how to…
Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games330 kr
Skickas inom 7-10 vardagar
Introduction to Game Design, Prototyping, and Development
From Concept to Playable Game with Unity and C#
513 kr
Skickas inom 7-10 vardagar
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine
If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.
Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.
The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.
Part I: Game Design and Paper Prototyping
Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry.Part II: Programming C# in Unity
Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.Part III: Game Prototype Tutorials
Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book.NEW! Part IV: Next Steps
Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.380 kr
Tillfälligt slut
263 kr
Skickas inom 7-10 vardagar
Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide.
In just 24 lessons of one hour or less, you will deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that has come before, helping you take full advantage of this remarkable platform. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Try It Yourself" exercises encourage independent practice. By the time you're finished, you'll be a true Roblox game development expert.
Learn how to...
* Build immersive natural environments using built-in terrain and lighting tools * Model and import assets, models, weapons, and textures * Code game mechanics, animations, and camera movement * Design GUIs for store fronts, player HUDs, and interactive elements * Teleport players between multiple game places * Publish your game to multiple platforms with cross-platform play * Attract players, monetize your game, and earn real cash276 kr
Skickas inom 7-10 vardagar
450 kr
Skickas
1 717 kr
Skickas inom 7-10 vardagar
568 kr
Skickas
End-to-End Game Development
Creating Independent Serious Games and Simulations from Start to Finish
668 kr
Skickas inom 3-6 vardagar
636 kr
Skickas inom 10-15 vardagar