Jason Gregory – Författare
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12 produkter
12 produkter
181 kr
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A comprehensive exploration and restoration of Taoism’s original teaching• Draws on source texts of the Tao Te Ching and the Chuang-tzu for ways to achieve skills effortlessly through unity with the Tao• Explains how Taoism is a spiritual technology for deprogramming ourselves from socialization and dissolving the ego• Explores concepts of wu-wei (nonaction) and xiaoyao you (free and easy wandering in oneness) in order to realize our unfiltered true natureGiving readers a fresh take on the ancient philosophy of oneness, while at the same time restoring Taoism’s original teachings, Jason Gregory shows how to effortlessly align with the Tao. By returning to the source texts of the Tao Te Ching and the writings of Chuang-tzu, he offers wisdom to liberate us from the suffering inherent in a materialistic culture and reconnect us with our unfiltered true nature.Since the time of Lao-tzu and Chuang-tzu, we have navigated a world detached from the Tao. This detachment continues to expand due to external forces and information saturation. In contrast to Confucianism, which offers social morality, Taoism is essentially a worldview shaped by nature—a spiritual practice for releasing ourselves from imposed socialization and reactions of the ego.Jason Gregory shows that imposed socialization can impede the spontaneous flow that is central to the Taoist path—your true nature as it is with no filters. He explains that what we see is not reality itself but a world according to our conditioning. Taoism seeks to reunite us with our undifferentiated nature, dissolving the binary limitation of reason in our mind and achieving xiaoyao you, “free and easy wandering.” This book shows the way to become what Taoists call a zhenren—an authentic genuine person, the ultimate state of being.
151 kr
Skickas
Details the mindfulness method of non-doing to cultivate intelligent spontaneity and effortless action.Merging Taoist philosophy, Hindu principles, and Confucianism along with scientific findings, Jason Gregory outlines the practice of wu-wei as a vehicle to realize our innate freedom, revealing that when we release our ego and allow life to unfold as it will, we align ourselves more closely with our goals and cultivate skill and mastery along the way. Equating “being in the zone” with a stillness of the mind, Gregory shares meditation practices coupled with yoga exercises from Patanjali that allow you to approach life with a mastery of acceptance, releasing deluded beliefs of how to achieve success that make your mind “sticky” and poised for conflict. The author shows how practicing wu-wei paradoxically empowers you to accomplish all that you desire by having no intention to do so, as well as allowing you to become receptive to nature’s blueprint for expressing beauty.Revealing wisdom utilized by renowned sages, artists, and athletes who have adapted “being in the zone” as a way of life, the author shows that wu-wei can yield a renewed sense of trust in many aspects of your daily life, making each day more effortless. As an avid wu-wei practitioner, he provides keen insight on how you, too, can experience the beauty of achieving an enlightened, effortless mind while reveling in the process of life’s unfolding.
2 386 kr
Kommande
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this first volume covers essential concepts, techniques, tools, and the engine systems that form the core of every game engine.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers
968 kr
Skickas inom 7-10 vardagar
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers
2 386 kr
Skickas inom 10-15 vardagar
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers
2 143 kr
Skickas inom 7-10 vardagar
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.This fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with new material that includes:Two brand new chapters covering 3D rendering and photorealistic lightingA discussion of motion matching technology for character animationImproved coverage of undefined behavior in the context of compiler optimizationsFuller coverage of C++ language standards up to C++23An improved index, plus fixes for various errata found by our readers in previous editionsThis book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers
5 288 kr
Skickas inom 10-15 vardagar
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.This fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with new material that includes:Two brand new chapters covering 3D rendering and photorealistic lightingA discussion of motion matching technology for character animationImproved coverage of undefined behavior in the context of compiler optimizationsFuller coverage of C++ language standards up to C++23An improved index, plus fixes for various errata found by our readers in previous editionsThis book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or APIIncludes all mathematical background neededComprehensive text for beginners and also has content for senior engineers
1 299 kr
Skickas inom 3-6 vardagar
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:computer and CPU hardware and memory cachescompiler optimizationsC++ language standardizationthe IEEE-754 floating-point representation2D user interfacesplus an entirely new chapter on hardware parallelism and concurrent programmingThis book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or API.Includes all mathematical background needed.Comprehensive text for beginners and also has content for senior engineers.
136 kr
Tillfälligt slut
Stop planning, stop comparing, stop competing, stop thinking, and just breathe deeply for a minute . . . Our undivided attention is something we are rarely able to give for reasons ranging from digital overload to the cultural conditioning of equating busyness with purpose. Just as you might choose a fast from eating to detoxify the body, the best way to overcome this modern mental overload is to periodically fast the mind. Drawing on the spiritual philosophies and meditative practices of classical yoga, Hinduism, Buddhism, and Taoism, Jason Gregory explains how fasting the mind directly impacts your habits and way of being in the world to create peace and calmness in your life as well as allow you to build a firm psychological defense against the increasing bombardment of distractions in our world. By fasting the mind we strip away the distractions and stresses of modern life and return to our original nature as it exists deep within. We become more consciously awake in every moment, allowing us to feel the real beauty of the world and, in turn, to live life more fully, authentically, and peacefully.
Spiritual Freedom in the Digital Age
How to Remain Healthy and Sane in a World Gone Mad
Häftad, Engelska, 2022
120 kr
Skickas inom 7-10 vardagar
Jason Gregory reveals the psychological and spiritual damage digital technology and social media are having on the human mind, and gifts you a digital free lifestyle to reclaim your health and sanity for a better world. Spiritual Freedom in the Digital Age demonstrates that even though we are more connected than ever before, we are subtly going insane and also diminishing our health. Even though we are more connected; the constant conflict in the digital world proves that we are more divided than ever. Spiritual Freedom in the Digital Age is an antidote to the digital problem.
262 kr
Skickas inom 5-8 vardagar
262 kr
Skickas inom 5-8 vardagar