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Frank Luna – författare

Visar alla böcker från författaren Frank Luna. Handla med fri frakt och snabb leverans.

5 produkter

  1. Frank Luna, Degruyter - Intro to Game Programming Using DirectX 12, Häftad. Tillgänglighet: Lägg i varukorg

    Intro to Game Programming Using DirectX 12

    Av Frank Luna, Degruyter

    Häftad, 2025

    796 kr

    Lägg i varukorg

  2. Frank Luna - Introduction to 3D Game Programming with DirectX 12, Häftad. Tillgänglighet: Lägg i varukorg

    Introduction to 3D Game Programming with DirectX 12

    Av Frank Luna

    Häftad, 2016

    610 kr

    Lägg i varukorg

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how …

  3. Frank Luna, Ruth Younger, Sandy Bullock - Red Storm, Häftad. Tillgänglighet: Lägg i varukorg

    Red Storm

    Av Frank Luna, Ruth Younger m. fl.

    Häftad, 2011

    196 kr

    Lägg i varukorg

  4. Frank Luna - Introduction to 3D Game Programming with DirectX 11, Häftad. Tillgänglighet: Lägg i varukorg

    Introduction to 3D Game Programming with DirectX 11

    Av Frank Luna

    Häftad, 2012

    511 kr

    Lägg i varukorg

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes …

  5. Frank Luna - Introduction to 3D Game Programming with DirectX 11, E-bok. Tillgänglighet: Lägg i varukorg

    Introduction to 3D Game Programming with DirectX 11

    Av Frank Luna

    E-bok, 2023

    647 kr

    Lägg i varukorg

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes …