John Romero – författare
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Youre about to enter a city that has no equal. It was built by extraordinary people with imaginative minds. Did they drink? Not sure, but why else would they build it in a Nevada desert?
Some say you can go anywhere in the world and discover that people not only know about Las Vegas--theyd give anything to get there. True. As soon as I graduated from college I took an all-night bus to reach a city Id heard of, but never seen. I stayed 30 years.
Damn good years, too. And the mystique of the entertainers and the film stars and the elaborate restaurants and 24-hour-a-day casinos never wore off. I spent 20 of my years at the Sahara, on the Strip, got inside the gambling business in the 60s and loved it. Helped it, too, with my writing and my inventions.
The Mob was still around in those days. They were the first venture capitalists and owned a piece of every casino in town. Did that stop anyone from having a good time? Of course not. Gradually the Mob faded away--which is what happens when an FBI office with 15 agents sets up shop in town. But the gaiety didnt stop for a second, even when corporations realized they were the big guys now.
Our Sahara entertainment director stunned us in 1964 when he made a deal with The Beatles to play two shows. I met the boys after dark at a small Las Vegas airport, rode with them to the Sahara and helped get them to their suite before teen age girls tore their clothes off. So take a chance, have a seat and enjoy that drink in front of you. Its time to start the show.
--John Romero
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The year, 1953. Science fiction is now secret and immediate reality. The toughest general who ever lived is president of the United States. His only weapons --The US Air Force, the mysterious Majestic 12, and Oracle Alpha, a young woman of strange gifts. Beyond them all, his own intellect and wealth of military experience must prepare him, must ready the world, for a confrontation and future never imagined. The Eisenhower Enigma.
I always wanted a soldiers life. The men I trained during World War I shipped to France immediately. My orders finally came in October, 1918. I longed to lead my unit into action. The war ended seven days before I was to sail for France. Now, my combat moment has come again.President Dwight D. Eisenhower
Forty F-86 Sabrejet fighters stand ready to attack on Feb. 20. Since I gave the orders the dazzling capabilities of the enemy craft and the reach of their weapons has gnawed at my mind. General Nathan Twining, USAF
My life changed in 1952, when General Twining sent me to Duke University to be tested for intuitive abilities by Dr. Joseph Rhine. On our last day I asked Dr. Rhine what hed tell the Air Force. Just what you intended, he said. I smiled. Free at last. Oracle Alpha
The code word Valentine ripped through Colonel Torres earphones. Two ship integrity, he shouted. Kill the lights, follow me down to 500 feet. The Sabres moved as one. But against an enemy ship ten times as fast, his stomach tightened as he prepared for his own death. Lt. Colonel Mike Torres, USAF
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The inspiring autobiography of video game designer and DOOM cocreator John Romero
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.
Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career—from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd.
His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story of his youth—a story that has never before been revealed.
After years in the gaming spotlight, Romero is now telling his story—the whole story—in his own words.