Brad Hokanson – författare
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489 kr
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Based on over fifteen years of groundbreaking research, Developing Creative Thinking Skills helps learners demonstrably increase their own creative thinking skills. Focusing on divergent thinking, twelve inventive chapters build one’s capacity to generate a wide range of ideas, both as an individual and as a collaborator. This innovative textbook outlines a semester-long structure for the development of creative thinking skills and can easily be utilized as a self-directed format for those learning outside of a classroom. Readers are stimulated to maximize their own creativity through active exercises, challenges to personal limits and assumptions, and ideas that can help create powerful habits of variance.
489 kr
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Based on over fifteen years of groundbreaking research, Developing Creative Thinking Skills helps learners demonstrably increase their own creative thinking skills. Focusing on divergent thinking, twelve inventive chapters build one’s capacity to generate a wide range of ideas, both as an individual and as a collaborator. This innovative textbook outlines a semester-long structure for the development of creative thinking skills and can easily be utilized as a self-directed format for those learning outside of a classroom. Readers are stimulated to maximize their own creativity through active exercises, challenges to personal limits and assumptions, and ideas that can help create powerful habits of variance.
1 577 kr
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1 992 kr
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This book is the outcome of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities. It also discusses the false premise that learning is complete when the information is known, not when learners seek more: their own directions, answers, and ideas. The authors assert that the ability to synthesize, solve problems and generate ideas is not based on specific content, although education often focuses solely on teaching content. Further, they state that content can be separated from the learning process and that instructional design and educational technology must be about the skills, habits, and beliefs to be learned.
1 577 kr
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1 577 kr
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This volume is the result of the annual Summer research symposium sponsored by the Association for Educational Communications and Technology (AECT). The twenty-two chapters in this volume seek to examine how learning and the design of instruction is interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research, and Application. This framework shaped the authors’ interactions, discussions, and the informal context of the symposium. Writings are included on multiple levels including research and practice on learning across disciplines, including instructional design and how design thinking is inherently interdisciplinary. How learning is designed for general audiences or for purposely integrated educational experiences has also been examined.
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1 682 kr
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This book examines the topic of learning design from a human, interactive, and collaborative perspective. A variety of pedagogic and instructional modalities are thoroughly investigated as methodologies for creating functional and effective designs for students. The book is appropriate for all levels of teaching and learning, but special attention is paid to the special requirement of higher education, graduate education and post-graduate classrooms.
Within the research chapters are embedded numerous examples, case studies, and implementation guides. The book is a scholarly yet practical guide to learning design and everyone from educational researchers in all areas of educational technology to instructional designers and instructional technologists will find it useful and inspiring at once.
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This book examines how society has been affected by the social upheaval of the years since George Floyd’s death and efforts by those in education and educational technology to address the concerns of equity, community and social justice.
This book is a practical yet scholarly guide in the pursuit of inclusive design, drawing from a diverse range of authors with a broad range of application and theory. The chapters go beyond a narrow view of inclusive learning design, and address issues in a broad range of fields.
This book is appropriate for all levels of learning, with a distinct focus on higher education and graduate education.
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1 786 kr
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2 299 kr
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1 786 kr
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1 786 kr
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2 299 kr
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This book is explores the evolving field of Learning Experience Design (LXD). It provides a multifaceted view of LXD, incorporating perspectives from instructional design, educational technology, and beyond, reflecting the transdisciplinary nature of this design approach. This edited volume responds to the growing recognition of LXD as a distinct area of study and practice within instructional design, especially in the context of rapid technological advancements and changing educational landscapes.
The subject of this work is Learning Experience Design, a field integrating multidisciplinary knowledge and techniques to create effective, enjoyable, and meaningful learning experiences. The book delves into participatory and co-design, innovative LXD methods, learning-focused usability research, and theoretical and conceptual advancements in LXD. It features design cases that provide real-world insights and applications, making the content rich and relatable for researchers and practitioners alike.
Readers will find the sections on participatory design, innovative methodologies, and the transdisciplinary synergies of particular interest. These areas represent areas of LXD that are in need of further investigation, so as to better illuminate how learning experiences can be conceptualized, implemented, and evaluated. The edited volume’s inclusion of learning-focused usability research offers readers further insights into how learners interact with designed learning experiences, highlighting how insights from such studies can lead to ongoing improvements and foster considerations for future designs.
The main benefit readers will derive from this work is a deep, nuanced understanding of current and emerging trends in LXD. Practitioners will gain a wealth of practical strategies and insights to apply in their own work; scholars and students will discover a rich source of theoretical and empirical knowledge to advance both research and practice. The book serves as a catalyst for innovation and cross-disciplinary collaboration, inspiring readers to explore new territories in the learning experience design.
This book offers a comprehensive, insightful, and forward-looking exploration of the field. It will complement the growing corpus of LXD literature, providing both breadth and depth on this dynamic and influential approach to learning design.
1 472 kr
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1 377 kr
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1 054 kr
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1 377 kr
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1 054 kr
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1 054 kr
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1 158 kr
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This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments.
Among the topics discussed:
The narrative imperative: creating a story telling culture in the classroom.Narrative qualities of design argumentation.Scenario-based workplace training as storytelling.Designing for adult learners'' metacognitive development &narrative identity.Using activity theory in designing science inquiry games .Changing the narrative of school: toward a neurocognitive redefinition of learning.
Educational Technology and Narrative is an invaluable resource offering application-ready ideas to students of instructional design, instructional design practitioners, and teachers seeking to utilize theories of story and narrative to the ways that they convey and express ideas of instructional design and educational technology.
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