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This book is the outcome of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities. It also discusses the false premise that learning is complete when the information is known, not when learners seek more: their own directions, answers, and ideas. The authors assert that the ability to synthesize, solve problems and generate ideas is not based on specific content, although education often focuses solely on teaching content. Further, they state that content can be separated from the learning process and that instructional design and educational technology must be about the skills, habits, and beliefs to be learned.
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This volume is the result of the annual Summer research symposium sponsored by the Association for Educational Communications and Technology (AECT). The twenty-two chapters in this volume seek to examine how learning and the design of instruction is interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research, and Application. This framework shaped the authors’ interactions, discussions, and the informal context of the symposium. Writings are included on multiple levels including research and practice on learning across disciplines, including instructional design and how design thinking is inherently interdisciplinary. How learning is designed for general audiences or for purposely integrated educational experiences has also been examined.
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This book examines the topic of learning design from a human, interactive, and collaborative perspective. A variety of pedagogic and instructional modalities are thoroughly investigated as methodologies for creating functional and effective designs for students. The book is appropriate for all levels of teaching and learning, but special attention is paid to the special requirement of higher education, graduate education and post-graduate classrooms.
Within the research chapters are embedded numerous examples, case studies, and implementation guides. The book is a scholarly yet practical guide to learning design and everyone from educational researchers in all areas of educational technology to instructional designers and instructional technologists will find it useful and inspiring at once.
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This book is explores the evolving field of Learning Experience Design (LXD). It provides a multifaceted view of LXD, incorporating perspectives from instructional design, educational technology, and beyond, reflecting the transdisciplinary nature of this design approach. This edited volume responds to the growing recognition of LXD as a distinct area of study and practice within instructional design, especially in the context of rapid technological advancements and changing educational landscapes.
The subject of this work is Learning Experience Design, a field integrating multidisciplinary knowledge and techniques to create effective, enjoyable, and meaningful learning experiences. The book delves into participatory and co-design, innovative LXD methods, learning-focused usability research, and theoretical and conceptual advancements in LXD. It features design cases that provide real-world insights and applications, making the content rich and relatable for researchers and practitioners alike.
Readers will find the sections on participatory design, innovative methodologies, and the transdisciplinary synergies of particular interest. These areas represent areas of LXD that are in need of further investigation, so as to better illuminate how learning experiences can be conceptualized, implemented, and evaluated. The edited volume’s inclusion of learning-focused usability research offers readers further insights into how learners interact with designed learning experiences, highlighting how insights from such studies can lead to ongoing improvements and foster considerations for future designs.
The main benefit readers will derive from this work is a deep, nuanced understanding of current and emerging trends in LXD. Practitioners will gain a wealth of practical strategies and insights to apply in their own work; scholars and students will discover a rich source of theoretical and empirical knowledge to advance both research and practice. The book serves as a catalyst for innovation and cross-disciplinary collaboration, inspiring readers to explore new territories in the learning experience design.
This book offers a comprehensive, insightful, and forward-looking exploration of the field. It will complement the growing corpus of LXD literature, providing both breadth and depth on this dynamic and influential approach to learning design.
Immersive Learning Research Network
11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers
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