Gregory Clinton - Böcker
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6 produkter
6 produkter
1 532 kr
Skickas inom 10-15 vardagar
Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities.
1 532 kr
Skickas inom 10-15 vardagar
Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities.
1 034 kr
Skickas inom 10-15 vardagar
This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].
1 034 kr
Skickas inom 10-15 vardagar
first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world.
1 136 kr
Skickas inom 10-15 vardagar
This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments.Among the topics discussed:The narrative imperative: creating a story telling culture in the classroom.Narrative qualities of design argumentation.Scenario-based workplace training as storytelling.Designing for adult learners' metacognitive development &narrative identity.Using activity theory in designing science inquiry games .Changing the narrative of school: toward a neurocognitive redefinition of learning. Educational Technology and Narrative is an invaluable resource offering application-ready ideas to students of instructional design, instructional design practitioners, and teachers seeking to utilize theories of story and narrative to the ways that they convey and express ideas of instructional design and educational technology.
1 136 kr
Skickas inom 10-15 vardagar
This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments.Among the topics discussed:The narrative imperative: creating a story telling culture in the classroom.Narrative qualities of design argumentation.Scenario-based workplace training as storytelling.Designing for adult learners' metacognitive development &narrative identity.Using activity theory in designing science inquiry games .Changing the narrative of school: toward a neurocognitive redefinition of learning. Educational Technology and Narrative is an invaluable resource offering application-ready ideas to students of instructional design, instructional design practitioners, and teachers seeking to utilize theories of story and narrative to the ways that they convey and express ideas of instructional design and educational technology.