Eric Haines – författare
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4 produkter
Real-Time Rendering, Fourth Edition
Av Tomas Akenine-Mo¨ller, Eric Haines m. fl.
Inbunden, 2018
1335 kr
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Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms …
Real-Time Rendering, Fourth Edition
Av Naty Hoffman, Eric Haines m. fl.
E-bok, 2018
1320 kr
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses …
Real-Time Rendering, Fourth Edition
Av Naty Hoffman, Eric Haines m. fl.
E-bok, 2018
1320 kr
Lägg i varukorg
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses …
Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
Av Eric Haines, Tomas Akenine-Möller
Inbunden, 2019
5,0 utav 5 stjärnor. Totalt antal röster: (1)
522 kr
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a …