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Eric Haines – författare

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4 produkter

  1. Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman - Real-Time Rendering, Fourth Edition, Inbunden. Tillgänglighet: Lägg i varukorg

    Real-Time Rendering, Fourth Edition

    Av Tomas Akenine-Mo¨ller, Eric Haines m. fl.

    Inbunden, 2018

    1335 kr

    Lägg i varukorg

    Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms …

  2. Naty Hoffman, Eric Haines, Tomas Akenine-MoA*ller - Real-Time Rendering, Fourth Edition, E-bok. Tillgänglighet: Lägg i varukorg

    Real-Time Rendering, Fourth Edition

    Av Naty Hoffman, Eric Haines m. fl.

    E-bok, 2018

    1320 kr

    Lägg i varukorg

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses …

  3. Naty Hoffman, Eric Haines, Tomas Akenine-MoA*ller - Real-Time Rendering, Fourth Edition, E-bok. Tillgänglighet: Lägg i varukorg

    Real-Time Rendering, Fourth Edition

    Av Naty Hoffman, Eric Haines m. fl.

    E-bok, 2018

    1320 kr

    Lägg i varukorg

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses …

  4. Eric Haines, Tomas Akenine-Möller - Ray Tracing Gems, Inbunden. Tillgänglighet: Lägg i varukorg

    Ray Tracing Gems

    High-Quality and Real-Time Rendering with DXR and Other APIs

    Av Eric Haines, Tomas Akenine-Möller

    Inbunden, 2019

    5,0 utav 5 stjärnor. Totalt antal röster: (1)

    522 kr

    Lägg i varukorg

    This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a …