E-bok, Engelska, 2018
Real-Time Rendering, Fourth Edition
Av Naty Hoffman, Eric Haines, Tomas Akenine-MoA*ller
1320 kr
Läs direkt i Bokus Reader – eller ladda ned till din enhet (PDF kräver ofta zoom och scroll på små skärmar).
Beskrivning
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Produktinformation
- Utgivningsdatum: 2018-08-06
- Språk: Engelska
- Filformat: PDF
- Kopieringsskydd: LCP
- ISBN: 9781351816151
- Förlag: Taylor and Francis Group
Utforska kategorier
Betyg & recensioner
0 recensioner
Inga recensioner tillgängliga.