Inbunden, Engelska, 2019
Ray Tracing Gems
Av Eric Haines, Tomas Akenine-Möller
522 kr
Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.
Beskrivning
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs
Produktinformation
- Utgivningsdatum: 2019-02-26
- Mått: 178 x 254 x 35 mm
- Vikt: 1 662 g
- Format: Inbunden
- Språk: Engelska
- Antal sidor: 607
- Förlag: APress
- ISBN: 9781484244265
Betyg & recensioner
1 recensioner, genomsnitt 5/5
- 5/5 Ludde A