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5 produkter
5 produkter
Plato’s Pragmatism
Rethinking the Relationship between Ethics and Epistemology
Inbunden, Engelska, 2020
2 088 kr
Skickas inom 10-15 vardagar
Plato’s Pragmatism offers the first comprehensive defense of a pragmatist reading of Plato. According to Plato, the ultimate rational goal is not to accumulate knowledge and avoid falsehood but rather to live an excellent human life. The book contends that a pragmatic outlook is present throughout the Platonic corpus. The authors argue that the successful pursuit of a good life requires cultivating certain ethical commitments, and that maintaining these commitments often requires violating epistemic norms. In the course of defending the pragmatist interpretation, the authors present a forceful Platonic argument for the conclusion that the value of truth has its limits, and that what matters most are one’s ethical commitments and the courage to live up to them. Their interpretation has far-reaching consequences in that it reshapes how we understand the relationship between Plato’s ethics and epistemology.Plato’s Pragmatism will appeal to scholars and advanced students of Plato and ancient philosophy. It will also be of interest to those working on current controversies in ethics and epistemology
630 kr
Skickas inom 10-15 vardagar
Plato’s Pragmatism offers the first comprehensive defense of a pragmatist reading of Plato. According to Plato, the ultimate rational goal is not to accumulate knowledge and avoid falsehood but rather to live an excellent human life. The book contends that a pragmatic outlook is present throughout the Platonic corpus. The authors argue that the successful pursuit of a good life requires cultivating certain ethical commitments, and that maintaining these commitments often requires violating epistemic norms. In the course of defending the pragmatist interpretation, the authors present a forceful Platonic argument for the conclusion that the value of truth has its limits, and that what matters most are one’s ethical commitments and the courage to live up to them. Their interpretation has far-reaching consequences in that it reshapes how we understand the relationship between Plato’s ethics and epistemology.Plato’s Pragmatism will appeal to scholars and advanced students of Plato and ancient philosophy. It will also be of interest to those working on current controversies in ethics and epistemology
278 kr
Skickas inom 10-15 vardagar
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming
1 819 kr
Skickas inom 10-15 vardagar
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming
2 088 kr
Skickas inom 10-15 vardagar
This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analyzing video game ethics from a virtue-theoretical perspective, this book both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics.The anthology covers a wide range of topics, offering both abstract analyses of the application of virtue theory to video game ethics and practical insights into the impact of gaming on our relationships, communities, and individual self-conception. Part 1 examines the advantages and limitations of virtue ethics as a normative framework in the context of video games. Part 2 delves into specific virtues and vices that emerge during gameplay, illustrating how virtue theory can enhance our understanding of the ethical dimensions of gaming. Finally, Part 3 addresses the social dimensions of gaming, focusing on the roles of friendship, relationships, and community. It demonstrates how the unique social contexts of gaming provide interesting opportunities for cultivating virtue and vice.Virtue Theory and Video Games is essential reading for researchers and graduate students working in virtue ethics, philosophy of games, the ethics of technology, game studies, media studies, and communication studies.