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5 produkter
5 produkter
1 328 kr
Skickas inom 5-8 vardagar
As interest rate markets continue to innovate and expand it is becoming increasingly important to remain up-to-date with the latest practical and theoretical developments. This book covers the latest developments in full, with descriptions and implementation techniques for all the major classes of interest rate models-both those actively used in practice as well as theoretical models still 'waiting in the wings'. Interest rate models, implementation methods and estimation issues are discussed at length by the authors as are important new developments such as kernel estimation techniques, economic based models, implied pricing methods and models on manifolds. Providing balanced coverage of both the practical use of models and the theory that underlies them, Interest Rate Modelling adopts an implementation orientation throughout, making it an ideal resource for both practitioners and researchers.
1 043 kr
Skickas inom 10-15 vardagar
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
347 kr
Skickas inom 5-8 vardagar
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
1 075 kr
Skickas inom 5-8 vardagar
A close examination, through original sources, of the Norman self-image.During the period 911-1154, a newly-constituted people came to control not only a Frankish duchy, but also the kingdoms of England and Sicily. This people, composed of Scandinavian settlers and Frankish natives, came to be known as the Normans. This book examines the growth of the concept of the Norman people (gens Normannorum), through the self-perception of group members (Normanitas or "Norman-ness") and the perceptions of "others". Using identity models which deal with the interaction of various types of communities, it examines narrative sources (both internally and externally produced) in order to establish what it meant to be a Norman, both to the Normans themselves, and to those with whom they had contact. Beyond these perceptions of self and otherness, examination focuses in particular on the role of the Norman leaders (as the embodiment of Norman identity), the effects of language, the importance of conquest and the sense of homeland, up until the significant change in rulership in both England and Sicily in 1154.
743 kr
Skickas inom 3-6 vardagar
This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.