Landmark Video Games – serie
Visar alla böcker i serien Landmark Video Games. Handla med fri frakt och snabb leverans.
11 produkter
Silent Hill
The Terror Engine
Häftad, 2012
336 kr
Lägg i varukorg
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title …
StarCraft
Legacy of the Real-Time Strategy
Av Simon Dor
Häftad, 2024
385 kr
Lägg i varukorg
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the …
Myst and Riven
The World of the D'ni
Häftad, 2011
331 kr
Lägg i varukorg
“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.”—Edward Castronova, Indiana UniversityVideo games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of …
DOOM
SCARYDARKFAST
Häftad, 2013
393 kr
Lägg i varukorg
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game …
Tempest
Geometries of Play
Av Judd Ethan Ruggill, Ken S. McAllister
Häftad, 2015
385 kr
Lägg i varukorg
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system …
Mortal Kombat
Games of Death
Av David Church
Häftad, 2022
385 kr
Lägg i varukorg
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide …
Tempest
Geometries of Play
Av Judd Ethan Ruggill, Ken S. McAllister
Inbunden, 2015
915 kr
Lägg i varukorg
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system …
Mortal Kombat
Games of Death
Av David Church
Inbunden, 2022
1052 kr
Lägg i varukorg
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide …
Silent Hill
The Terror Engine
Inbunden, 2012
847 kr
Tillfälligt slut
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title …
DOOM
SCARYDARKFAST
Inbunden, 2013
943 kr
Tillfälligt slut
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game …
StarCraft
Legacy of the Real-Time Strategy
Av Simon Dor
Inbunden, 2024
1052 kr
Tillfälligt slut
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the …