Bokus

Synthesis Lectures on Games and Computational Intelligence – serie

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9 produkter

  1. Andrew McEachern - Game Theory, Häftad. Tillgänglighet: Lägg i varukorg

    Game Theory

    A Classical Introduction, Mathematical Games, and the Tournament

    Av Andrew McEachern

    Häftad, 2017

    270 kr

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    This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state …

  2. Eun-Youn Kim, Daniel Ashlock - On the Design of Game-Playing Agents, Häftad. Tillgänglighet: Lägg i varukorg

    On the Design of Game-Playing Agents

    Av Eun-Youn Kim, Daniel Ashlock

    Häftad, 2017

    551 kr

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    Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to …

  3. Daniel Ashlock - Exploring Representation in Evolutionary Level Design, Häftad. Tillgänglighet: Lägg i varukorg

    Exploring Representation in Evolutionary Level Design

    Av Daniel Ashlock

    Häftad, 2018

    551 kr

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    Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for …

  4. Garrison W. Greenwood - On the Study of Human Cooperation via Computer Simulation, Häftad. Tillgänglighet: Lägg i varukorg

    On the Study of Human Cooperation via Computer Simulation

    Why Existing Computer Models Fail to Tell Us Much of Anything

    Av Garrison W. Greenwood

    Häftad, 2019

    584 kr

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    Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because …

  5. Diego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu - General Video Game Artificial Intelligence, Häftad. Tillgänglighet: Lägg i varukorg

    General Video Game Artificial Intelligence

    Av Diego Pérez Liébana, Simon M. Lucas m. fl.

    Häftad, 2019

    607 kr

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    Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge …

  6. Hamna Aslam, Joseph Alexander Brown - Affordance Theory in Game Design, Häftad. Tillgänglighet: Lägg i varukorg

    Affordance Theory in Game Design

    A Guide Toward Understanding Players

    Av Hamna Aslam, Joseph Alexander Brown

    Häftad, 2020

    275 kr

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    Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, …

  7. Matthew Guzdial, Sam Snodgrass, Adam Summerville - Procedural Content Generation via Machine Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Inbunden, 2025

    453 kr

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    This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …

  8. Matthew Guzdial, Sam Snodgrass, Adam Summerville - Procedural Content Generation via Machine Learning, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Häftad, 2026

    455 kr

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    This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …

  9. Matthew Guzdial, Sam Snodgrass, Adam J. Summerville - Procedural Content Generation via Machine Learning, Häftad. Tillgänglighet: Tillfälligt slut

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Häftad, 2023

    938 kr

    Tillfälligt slut

    This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …