Synthesis Lectures on Games and Computational Intelligence – serie
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9 produkter
Game Theory
A Classical Introduction, Mathematical Games, and the Tournament
Häftad, 2017
270 kr
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This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state …
On the Design of Game-Playing Agents
Av Eun-Youn Kim, Daniel Ashlock
Häftad, 2017
551 kr
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Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to …
Exploring Representation in Evolutionary Level Design
Häftad, 2018
551 kr
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Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for …
On the Study of Human Cooperation via Computer Simulation
Why Existing Computer Models Fail to Tell Us Much of Anything
Häftad, 2019
584 kr
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Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because …
General Video Game Artificial Intelligence
Av Diego Pérez Liébana, Simon M. Lucas m. fl.
Häftad, 2019
607 kr
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge …
Affordance Theory in Game Design
A Guide Toward Understanding Players
Av Hamna Aslam, Joseph Alexander Brown
Häftad, 2020
275 kr
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Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, …
Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Inbunden, 2025
453 kr
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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …
Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Häftad, 2026
455 kr
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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …
Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Häftad, 2023
938 kr
Tillfälligt slut
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …