Matthew Guzdial – författare
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6 produkter
Procedural Content Generation via Machine Learning
An Overview
Av Adam J. Summerville, Sam Snodgrass m. fl.
E-bok, 2022
923 kr
Lägg i varukorg
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …
Procedural Content Generation via Machine Learning : An Overview
Av Matthew Guzdial, Sam Snodgrass
2022
667 kr
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Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Inbunden, 2025
453 kr
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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …
Procedural Content Generation via Machine Learning
An Overview
Av Adam Summerville, Sam Snodgrass m. fl.
E-bok, 2025
588 kr
Lägg i varukorg
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …
Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Häftad, 2026
455 kr
Lägg i varukorg
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …
Procedural Content Generation via Machine Learning
An Overview
Av Matthew Guzdial, Sam Snodgrass m. fl.
Häftad, 2023
938 kr
Tillfälligt slut
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …