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Sam Snodgrass – författare

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6 produkter

  1. Adam J. Summerville, Sam Snodgrass, Matthew Guzdial - Procedural Content Generation via Machine Learning, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Adam J. Summerville, Sam Snodgrass m. fl.

    E-bok, 2022

    923 kr

    Lägg i varukorg

    This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …

  2. Matthew Guzdial, Sam Snodgrass - Procedural Content Generation via Machine Learning : An Overview. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning : An Overview

    Av Matthew Guzdial, Sam Snodgrass

    2022

    667 kr

    Lägg i varukorg

  3. Matthew Guzdial, Sam Snodgrass, Adam Summerville - Procedural Content Generation via Machine Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Inbunden, 2025

    453 kr

    Lägg i varukorg

    This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …

  4. Adam Summerville, Sam Snodgrass, Matthew Guzdial - Procedural Content Generation via Machine Learning, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Adam Summerville, Sam Snodgrass m. fl.

    E-bok, 2025

    588 kr

    Lägg i varukorg

    This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …

  5. Matthew Guzdial, Sam Snodgrass, Adam Summerville - Procedural Content Generation via Machine Learning, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Häftad, 2026

    455 kr

    Lägg i varukorg

    This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The …

  6. Matthew Guzdial, Sam Snodgrass, Adam J. Summerville - Procedural Content Generation via Machine Learning, Häftad. Tillgänglighet: Tillfälligt slut

    Procedural Content Generation via Machine Learning

    An Overview

    Av Matthew Guzdial, Sam Snodgrass m. fl.

    Häftad, 2023

    938 kr

    Tillfälligt slut

    This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers …