Monte Carlo and Las Vegas have become synonymous with casino gambling. Both destinations featured it as part of a broad variety of leisure and consumption opportunities that normalized games of chance and created emotional atmospheres that supported the hedonistic aspects of gambling.
Paul Franke is an Assistant Professor at the Philipps University Marburg and Associated Researcher at Centre Marc Bloch, Germany. He specializes in the cultural history of markets and economies, urban history, and the history of gambling.
Innehållsförteckning
1. Introduction.- 2. Building Paradise – City Spaces and the production process of consumption experiences.- 3. Consumption Spaces – Building Casinos and producing Experiences in Monaco.- 4. The Las Vegas Strip: Creating and Selling the American Gambling Experience.- 5. The Right Crowd: Exclusion and the Moral Economy of Casino Gambling.- 6. Working in the Casinos, how Casinos work – Careers and Professional Biographies as the Basis of Producing the Consumption Experience.- 7. The Production of Consumption Experiences through Gambling Practices.- 8. Happy Losers, Happy Consumers – Gamblers as Consumers of Experiences.- 9. Conclusion: Casinos, Consumption and Capitalism.