Aaron Trammell – författare
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11 produkter
11 produkter
E-bok
Engelska, 2023291 kr
Läs direkt efter köp
Häftad, Engelska, 2023
294 kr
Skickas
Häftad, Engelska, 2019
230 kr
Skickas inom 5-8 vardagar
Häftad, Engelska, 2016
165 kr
Skickas inom 5-8 vardagar
Häftad, Engelska, 2017
193 kr
Skickas inom 5-8 vardagar
Inbunden, Engelska, 2026
1 156 kr
Kommande
First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.
Häftad, Engelska, 2026
251 kr
Kommande
First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.
Inbunden, Engelska, 2023
995 kr
Skickas inom 10-15 vardagar
The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity's exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.
Häftad, Engelska, 2023
336 kr
Skickas inom 5-8 vardagar
The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity's exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.
Inbunden, Engelska, 2026
1 433 kr
Kommande
How listening shapes powerPower in Listening explores how listening shapes—and is shaped by—power. From the politics of "sad girl" Spotify playlists to the sonic architectures of surveillance and the gendered voices of Siri and Alexa, this collection investigates how sound and listening inform identity, embodiment, and social life. How does Beyoncé's remix of her "elevator incident" expose the surveillance of Black bodies? How do deaf listeners use multiple senses to navigate sound? How are Latina voices racialized through ideas of volume and tone?Building from the groundbreaking Sounding Out! blog, Power in Listening curates forty revised and expanded essays from scholars, artists, DJs, and activists across more than twenty disciplines. Together, they trace how auditory culture intersects with race, gender, sexuality, technology, and media—from radio and tape to streaming and AI.Accessible yet rigorous, this reader reveals sound studies in motion: a field that listens as a form of inquiry, protest, and care. Each essay connects theory and everyday experience, offering tools to hear the world—and each other—more critically. Power in Listening invites readers to experience listening as a social practice, a political act, and a method of understanding one's place within a resonant and contested public sphere.
Häftad, Engelska, 2026
365 kr
Kommande
How listening shapes powerPower in Listening explores how listening shapes – and is shaped by – power. From the politics of "sad girl" Spotify playlists to the sonic architectures of surveillance and the gendered voices of Siri and Alexa, this collection investigates how sound and listening inform identity, embodiment, and social life. How does Beyoncé's remix of her "elevator incident" expose the surveillance of Black bodies? How do deaf listeners use multiple senses to navigate sound? How are Latina voices racialized through ideas of volume and tone?Building from the groundbreaking Sounding Out! blog, Power in Listening curates forty revised and expanded essays from scholars, artists, DJs, and activists across more than twenty disciplines. Together, they trace how auditory culture intersects with race, gender, sexuality, technology, and media – from radio and tape to streaming and AI.Accessible yet rigorous, this reader reveals sound studies in motion: a field that listens as a form of inquiry, protest, and care. Each essay connects theory and everyday experience, offering tools to hear the world – and each other – more critically. Power in Listening invites readers to experience listening as a social practice, a political act, and a method of understanding one's place within a resonant and contested public sphere.