How Dungeons & Dragons Changed the Way We Play

AvAaron Trammell

Inbunden, Engelska, 2026

1 116 kr

Kommande

Fler format och utgåvor

Beskrivning

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.

Produktinformation

Utforska kategorier

Mer om författaren

Innehållsförteckning

Hoppa över listan

Mer från samma författare

Jennifer Lynn Stoever, Liana Silva, Aaron Trammell - Power in Listening, Inbunden

Power in Listening

Jennifer Lynn Stoever, Liana Silva, Aaron Trammell

Inbunden, 2026

1 433 kr

Hoppa över listan

Mer från samma serie

Hoppa över listan

Du kanske också är intresserad av