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    1. Historia och arkeologi
    2. Historia
    3. Historia: särskilda händelser och ämnen
    4. Socialhistoria och kulturhistoria

    Made in Asia/America

    Why Video Games Were Never (Really) About Us

    AvChristopher B. Patterson,Tara Fickle

    Inbunden, Engelska, 2024

    Del i serien Power Play: Games, Politics, Culture

    1 301 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an “interactive” editorial method, a genre-expanding approach that encourages hybrid works of autotheory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and “Asian America.”Contributors. Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đỗ, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi

    Produktinformation

    • Utgivningsdatum:2024-04-12
    • Mått:152 x 229 x 30 mm
    • Vikt:658 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Power Play: Games, Politics, Culture
    • Antal sidor:376
    • Förlag:Duke University Press
    • ISBN:9781478026037

    Utforska kategorier

    • Socialhistoria och kulturhistoria inom Historia och arkeologi
    • Medievetenskap inom Samhälle och politik
    • Datorspel / onlinespel inom Data och IT

    Mer om författaren

    Christopher B. Patterson is Associate Professor of Gender, Race, Sexuality, and Social Justice at the University of British Columbia and author of Open World Empire: Race, Erotics, and the Global Rise of Video Games.Tara Fickle is Associate Professor of Asian American Studies at Northwestern University and author of The Race Card: From Gaming Technologies to Model Minorities.

    Recensioner i media

    “Made in Asia/America represents a truly vital intervention into the study of race, power, and play by turning much-needed attention to the narratives of racialization that surround games. It insightfully lays bare the many ways in which Asia, America, and gaming have long been intertwined. Simultaneously, it pushes the study of games in exciting new directions by bridging theory and practice, foregrounding dynamic conversations between game designers.” - Bo Ruberg, author of (Video Games Have Always Been Queer) “Christopher B. Patterson and Tara Fickle’s volume brings together gamers, designers, developers, and scholars who lay out the stakes of (not) being seen as Asian in the gaming industry. The power, eloquence, and vulnerability of these voices provocatively call for reflection and action across scholarly, commercial, and geographic communities. The book captures the depth and breadth of the critical intersection of Asian/American studies and game studies. Its impact will reverberate over time and place for all who inhabit it.” - Betsy Huang, author of (Contesting Genres in Contemporary Asian American Fiction) "Recommended. Upper-division undergraduates, graduate students, faculty, and professionals." (Choice)

    Innehållsförteckning

    • Acknowledgments  xiIntroduction: Asia / Games \ America / Tara Fickle and Christopher B. Patterson  1Part 1. Gaming OrientalismDesigner Roundtable #1: Mixed Connections / Emperathriz Ung, Patrick Miller, Minh Le, and Matthew Seiji Burns  271. Gaming while Asian / Edmond Y. Chang  352. The Asiatic and the Anti-Asian Pandemic On Paradise Killer / Christopher B. Patterson  523. Asian, Adjacent: Utopian Longing and Model Minority Mediation in Disco Elysium / Takeo Rivera  66Part 2. Playable BodiesDesigner Roundtable #2: Choose Your Mothership / Sisi Jiang, Domini Gee, Toby Đỗ, and Naomi Clark  894. Playable Deniability: Biracial Representation and the Politics of Play in Metal Gear Solid / Keita Moore  995. Designing the Global Body: Japan’s Postwar Modernity in Death Stranding / Yasheng She  1156. The Trophy Called “Asian Hands”: On the Mythical Proficiency of Asian Gamers / Prabhash Ranjan Tripathy  132Part 3. Localizing EmpireDesigner Roundtable #3: De-Cultural Imitation Games / Joe Yizhou Xu, Lien B. Tran, Christian Kealoha Miller, and Paraluman (Luna) Javier  1497. Colonial Moments in Japanese Video Games: A Multidirectional Perspective / Rachael Hutchinson  1598. The Video Game Version of the Indian Subcontinent: The Exotic and the Colonized / Souvik Mukherjee  1769. The High-Tech Orientalism in Play: Performing South Koreanness in Esports / Gerald Voorhees and Matthew Jungsuk Howard  190Part 4. Inhabiting the AsiaticDesigner Roundtable #4: The Crumbs of Our Representation / Robert Yang, Dietrich Squinkifer (Squinky), Rachel Li, and Marina Ayano Kittaka  20710. Chinese/Cheating: Procedural Racism in Battle Royale Shooters / Huan He  21711. Romancing the Night Away: Queering Animate Hierarchies in Hatoful Boyfriend and Tusks / Miyoko Conley  23212. The Fujoshi Trophy and Ridiculously Hot Men: Otome Games and Postfeminist Sensibilities / Sarah Christina Ganzon  250Part 5. Mobilizing MachinesDesigner Roundtable #5. How Do We Talk about Things that Are Happening without Talking about Things That Are Happening? / Mike Ren Yi, Pamela Punzalen, Melos Han-Tani, and Yuxin Gao  26913. Hip-Hop and Fighting Games: Locating the Blerd between New York and Japan / Anthony Dominguez  27714. “This Is What We Do”: Hong Kong Protests in Animal Crossing: New Horizons / Haneul Lee  290Coda. Role / Play \ Race / Christopher B. Patterson and Tara FickleBibliography  319Contributors  349Index  353
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