Amber E. Scott - Böcker
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8 produkter
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Know the unknown as you explore the lore and inner workings of the InnerSea’s most elusive creatures in Pathfinder Campaign Setting: MysteryMonsters Revisited! Unravel the myths behind legendary creatures inspired byreal-world monsters, like the blood-sucking chupacabra, the larger-than-lifesasquatch, and the mountain-dwelling yeti — and discover how they fit intothe award-winning Pathfinder campaign setting alongside such infamousfavorites as the equine Sandpoint Devil and disaster-heralding mothman. Eachmystery monster includes examples of its misdeeds, evidence the fiend leaves inits wake, and a sample stat block of an especially nefarious version of thebeast. In a world where little is as it seems and the monsters are always onestep ahead of their pursuers, get the upper hand with Pathfinder CampaignSetting: Mystery Monsters Revisited!
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Stem the tide of the multiverse’s foulest denizens with PathfinderCampaign Setting: Chronicle of the Righteous! Just as the Book of theDamned series documented the blasphemous denizens of Hell, Abaddon, and theAbyss, Chronicle of the Righteous reveals the inhabitants of the goodlyrealms of Heaven, Elysium, and Nirvana, along with their demigod leaders, theEmpyreal Lords. Discover the powers and agendas of some of the greatest forcesof good in existence and join them in their endless struggle against evil.Familiar Empyreal Lords like fiery Ragathiel and mysterious Pulura are joined byallies like frigid Tolc, placid Ghenshau, noble Seramaydiel, and dozens more.Additionally, mortal champions might join these paragons of goodness as membersof their diverse mystery cults, wielders of their divine magic, conjurers ofdivine legions, or bearers of holy stigmata. The battle for mortal souls is notone sided — join the eternal battle on the side of good with PathfinderCampaign Setting: Chronicle of the Righteous!
Pathfinder Adventure Path: Hell's Rebels Part 6 - Breaking the Bones of Hell
Häftad, Engelska, 2016, 15+ år
253 kr
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With the recovery of the Kintargo Contract and numerous alliances in place, the so-called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax. The heroes of Kintargo are ready to sign formal treaties and accords with Cheliax to secure Kintargo’s independence, yet enemies made during the region’s liberation remain active and bear grudges. Worse, the one-time despotic ruler of Kintargo, Barzillai Thrune lives on in the depths of Hell, and his plans for the region have only been slowed. Strange manifestations of ghostly spirits and infernal hauntings spread through Kintargo, and before long, the truth cannot be ignored—the high-inquisitor's death has only made him more powerful, and the secret to stopping him forever lies hidden in the roots of Hell itself! Can Kintargo’s heroes brave the depths of the pit to ensure the city is finally and forever safe from Barzillai Thrune?“Breaking the Bones of Hell” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hell’s Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
Pathfinder Adventure Path: Ironfang Invasion Part 1 of 6-Trail of the Hunted
Häftad, Engelska, 2017, 15+ år
244 kr
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The Ironfang Invasion Adventure Path launches with “Trail of the Hunted.” In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appearance of an overwhelming foe! The heroes must flee their homes, saving whatever friends and supplies they can, as the monstrous Ironfang Legion and their insidious General Azaersi begin carving out an empire of monsters from the dregs of Nirmathas and Molthune alike. The heroes must guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom! “Trail of the Hunted” is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A selection of new monsters, a guide to the Nesmian Plains region of Nirmathas, and an extensive guide to the hobgoblin forces of the Ironfang Legion and their tactics and technology round out this volume of the Pathfinder Adventure Path!
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War rages between the expansionist nation of Molthune and their fiercely independent neighbor Nirmathas. To one, it is a civil war to preserve their nation; to the other, it's a war to throw off tyrannical occupation. Both lands are rife with ancient ruins, stubborn leaders, and longstanding feuds, and both are brimming with opportunities for adventure and wealth. Plus, Nirmathas and its conflict with Molthune are the setting for the Ironfang Invasion Adventure Path, making this comprehensive sourcebook a perfect supplement for that campaign. Explore the nuances of cosmopolitan Molthune and rugged Nirmathas, including adventure locations and a detailed militia system that allows players to command their own mercenary legions!
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Death in the DepthsOn thetrail of an ancient enemy, the heroes seek more information in a merfolk cityteeming with intrigue just beneath the waves. They arrive to find a group ofdeep merfolk claiming that the city is in the path of a destructive sea monster.But this warning is nothing more than a ruse for the campaign's villain touncover the location to a secret Azlanti military laboratory. The adventurersmust carefully maneuver the social currents of the underwater city and unraveldangerous intrigue to get to the bottom of the merfolk's plot and discover wherethe ancient enemy is headed so they can stopit.This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes:•“City in the Deep,” aPathfinder RPG adventure for 10th-level characters, by Amber E.Scott.•A gazetteer of Talasantri, anunderwater city populated by aquatic elves, merfolk, and other aquatic humanoidson the floor of the Arcadian Ocean, by Amber E.Scott.•An ecology of the graceful andmysterious merfolk, by Amber E. Scott.•Aninvestigation into the reclusive elves of the Mordant Spire and a look at someof the tools they use when patrolling lost Azlant, by MikkoKallio.•A collection of dangerous monsters,by Alex Greenshields, Mark Moreland, Tim Nightengale, and Amber E.Scott.the world’s oldest fantasy RPG.
Pathfinder Adventure Path: The Six-Legend Soul (War for the Crown 6 of 6)
Häftad, Engelska, 2018, 15+ år
253 kr
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With the validity of the Stavian royal line confirmed, the heroes return to Taldor to discover horrible machinations transpired in their absence, and they must now face the cunning secret society, the Immaculate Circle, to recover the soul of their departed benefactor. But as they return triumphant, they find themselves not celebrated but hated, hunted, and accused of regicide. To set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor’s greatest emperors, resurrected from the past by equal parts malice and hubris!“The Six Legend Soul” is a Pathfinder Roleplaying Game adventure for 16th-level characters written by Amber Scott. The adventure concludes the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a review of the legendary emperors of Taldor’s glory, a look at the Ulfen Guard, and advice for continuing the campaign all round out this volume of the Pathfinder Adventure Path.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
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Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!