Technology, Innovation, Entrepreneurship and Education
3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings
482 kr
Skickas inom 10-15 vardagar
3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings
482 kr
Skickas inom 10-15 vardagar
619 kr
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This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects.
572 kr
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739 kr
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572 kr
Skickas inom 10-15 vardagar
739 kr
Läs direkt efter köp
540 kr
Skickas inom 10-15 vardagar
698 kr
Läs direkt efter köp
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.