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4 produkter
4 produkter
Multimedia ’96
Proceedings of the Eurographics Workshop in Rostock, Federal Republic of Germany, May 28–30, 1996
Häftad, Engelska, 1996
535 kr
Skickas inom 10-15 vardagar
This volume represents the proceedings from the 4th Eurographic Workshop on Multimedia, May 28-30, 1996, held in Rostock, Germany. The 15 contributions selected for the book treat topics of particular interest in current research, and address actual problems of the use of multimedia in distributed applications over the network. Concepts for handling multimedia data, still and motion pictures on the Net, WWW and multimedia, collaborative multimedia, and multimedia and education, are dealt with. The book provides up-to-date trends in multimedia/hypermedia services and applications in open distributed environments. Theoretical concepts are treated, as well as specific applications.
Interactive Systems: Design, Specification, and Verification
9th International Workshop, DSV-IS 2002, Rostock Germany, June 12-14, 2002
Häftad, Engelska, 2002
551 kr
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This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002.The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.
479 kr
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This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
520 kr
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.