Zhigeng Pan – författare
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40 produkter
E-Learning and Games
12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings
Av Abdennour El Rhalibi, Zhigeng Pan m. fl.
Häftad, 2019
789 kr
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This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018.The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were …
E-Learning and Games
12th International Conference, Edutainment 2018, Xi''an, China, June 28–30, 2018, Proceedings
Av Yinghui Wang, Andres A. Navarro-Newball m. fl.
E-bok, 2019
997 kr
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This book constitutes the refereed proceedings of the 12 th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were …
Entertainment Computing – ICEC 2020
19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings
Av Nuno J. Nunes, Lizhuang Ma m. fl.
Häftad, 2021
1129 kr
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This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.The 21 full papers and 18 short …
Entertainment Computing - ICEC 2020
19th IFIP TC 14 International Conference, ICEC 2020, Xi''an, China, November 10–13, 2020, Proceedings
Av Zhigeng Pan, Nuno Correia m. fl.
E-bok, 2021
1455 kr
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This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short …
E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Av Abdennour El Rhalibi, Feng Tian m. fl.
Häftad, 2016
536 kr
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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical …
E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Av Baoquan Liu, Zhigeng Pan m. fl.
E-bok, 2016
690 kr
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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical …
Technologies for E-Learning and Digital Entertainment
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
Av Li Li, Stefan Gobel m. fl.
E-bok, 2006
1932 kr
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Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for …
Interactive Technologies and Sociotechnical Systems
12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings
Av Hongbin Zha, Zhigeng Pan m. fl.
Häftad, 2006
568 kr
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This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from …
Interactive Technologies and Sociotechnical Systems
12th International Conference, VSMM 2006, Xi''an, China, October 18-20, 2006, Proceedings
Av Maurizio Forte, Alonzo C. Addison m. fl.
E-bok, 2006
755 kr
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Advances in Artificial Reality and Tele-Existence
16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings
Av Ronghua Liang, Zhigeng Pan m. fl.
2006
1992 kr
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ICAT is the oldest international conference on virtual reality and tele-existence. ICAT 2006 not only looked for innovations in the technology itself, but also explored novel ways to transfer and express information and creative ideas to the society and people. The 16th International Conference on …
Advances in Artificial Reality and Tele-Existence
16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings
Av Hideo Saito, Rynson W.H. Lau m. fl.
E-bok, 2006
2111 kr
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ICAT is the oldest international conference on virtual reality and tele-existence. ICAT 2006 not only looked for innovations in the technology itself, but also explored novel ways to transfer and express information and creative ideas to the society and people. The 16th International Conference on …
Technologies for E-Learning and Digital Entertainment
Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings
Av Zhigeng Pan, Xiaopeng Zhang m. fl.
Häftad, 2008
1129 kr
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With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective …
Technologies for E-Learning and Digital Entertainment
Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings
Av Yi Li, Woontack Woo m. fl.
E-bok, 2008
1470 kr
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With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective …
Technologies for E-Learning and Digital Entertainment
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Av Kin-chuen Hui, Zhigeng Pan m. fl.
Häftad, 2007
1080 kr
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To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, …
Technologies for E-Learning and Digital Entertainment
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Av Eric C.-L. Li, Stefan Gobel m. fl.
E-bok, 2007
1373 kr
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To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, …
Entertainment for Education. Digital Techniques and Systems
5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings
Av Xiaopeng Zhang, Shaochun Zhong m. fl.
Häftad, 2010
1065 kr
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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. …
Entertainment for Education. Digital Techniques and Systems
5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings
Av Ruwei Yun, Zhigeng Pan m. fl.
E-bok, 2010
1418 kr
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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. …
Transactions on Edutainment VI
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2011
536 kr
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment VI
Av Wolfgang Muller, Adrian David Cheok m. fl.
E-bok, 2011
698 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment VII
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2012
536 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment VII
Av Mingmin Zhang, Maiga Chang m. fl.
E-bok, 2013
713 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment IX
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2013
536 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment IX
Av Fotis Liarokapis, Wolfgang Mueller m. fl.
E-bok, 2013
713 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment X
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2013
536 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment X
Av Bodo Urban, Paolo Petta m. fl.
E-bok, 2013
713 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment XI
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2015
568 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment XI
Av Mingmin Zhang, Wolfgang Mueller m. fl.
E-bok, 2015
713 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment XII
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2016
568 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment XII
Av Mingmin Zhang, Wolfgang Muller m. fl.
E-bok, 2016
713 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …
Transactions on Edutainment XIII
Av Zhigeng Pan, Adrian David Cheok m. fl.
Häftad, 2017
568 kr
Lägg i varukorg
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive …