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Stefan Gobel – författare

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18 produkter

  1. Polona Caserman, Tim Marsh, Manuel Oliveira, Jannicke Baalsrud Hauge, Minhua Ma, Thomas Tregel, Augusto Garcia-Agundez, Stefan Gobel - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings

    Av Polona Caserman, Tim Marsh m. fl.

    E-bok, 2018

    690 kr

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    This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical …

  2. Jannicke Baalsrud Hauge, Esteban Clua, Ellen Yi-Luen Do, Stefan Gobel, Erik van der Spek - Entertainment Computing and Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Entertainment Computing and Serious Games

    First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

    Av Jannicke Baalsrud Hauge, Esteban Clua m. fl.

    E-bok, 2019

    739 kr

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    This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers …

  3. Tim Marsh, Jannicke Baalsrud Hauge, Stefan Gobel, Bobbie Fletcher, Minhua Ma - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings

    Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.

    E-bok, 2020

    1143 kr

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    This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a …

  4. Tim Marsh, Jannicke Baalsrud Hauge, Stefan Gobel, Minhua Ma, Bobbie Fletcher - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings

    Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.

    E-bok, 2021

    792 kr

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    This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to …

  5. Stefan Gobel, Philipp Muller, Pia Spangenberger, Heinrich Sobke - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings

    Av Stefan Gobel, Philipp Muller m. fl.

    E-bok, 2022

    1007 kr

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    This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is …

  6. Stefan Gobel, Alberto Rojas-Salazar, Mads Haahr - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings

    Av Stefan Gobel, Alberto Rojas-Salazar m. fl.

    E-bok, 2023

    1138 kr

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    This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 …

  7. Josef Wiemeyer, Stefan Gobel - Games for Training, Education, Health and Sports, E-bok. Tillgänglighet: Lägg i varukorg

    Games for Training, Education, Health and Sports

    4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings

    Av Josef Wiemeyer, Stefan Gobel

    E-bok, 2014

    713 kr

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    This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers …

  8. Viktor Wendel, Josef Wiemeyer, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Minhua Ma, Stefan Gobel - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings

    Av Viktor Wendel, Josef Wiemeyer m. fl.

    E-bok, 2015

    634 kr

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    This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on …

  9. Josef Wiemeyer, Wolfgang Effelsberg, Stefan Gobel, Ralf Dorner - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Foundations, Concepts and Practice

    Av Josef Wiemeyer, Wolfgang Effelsberg m. fl.

    E-bok, 2016

    923 kr

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    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. …

  10. Stefan Gobel, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Minhua Ma, Tim Marsh - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

    Av Stefan Gobel, Jannicke Baalsrud Hauge m. fl.

    E-bok, 2016

    713 kr

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    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the …

  11. Katharina Zweig, Maic Masuch, Michael Kickmeier-Rust, Stefan Gobel, Ralf Dorner - Entertainment Computing and Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Entertainment Computing and Serious Games

    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

    Av Katharina Zweig, Maic Masuch m. fl.

    E-bok, 2016

    698 kr

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    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are …

  12. Tim Marsh, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Minhua Ma, Stefan Gobel, Mariano Alcaniz - Serious Games, E-bok. Tillgänglighet: Lägg i varukorg

    Serious Games

    Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

    Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.

    E-bok, 2017

    713 kr

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    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th …

  13. Axel Feix, Johanna Dechau, Oliver Schneider, Ido Iurgel, Anja Hoffmann, Ulrike Spierling, Stefan Gobel - Technologies for Interactive Digital Storytelling and Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Technologies for Interactive Digital Storytelling and Entertainment

    Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings

    Av Axel Feix, Johanna Dechau m. fl.

    E-bok, 2004

    739 kr

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    Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and …

  14. Li Li, Stefan Gobel, Xiaogang Jin, Holger Diener, Ruth Aylett, Zhigeng Pan - Technologies for E-Learning and Digital Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Technologies for E-Learning and Digital Entertainment

    First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings

    Av Li Li, Stefan Gobel m. fl.

    E-bok, 2006

    1932 kr

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    Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for …

  15. Ido Iurgel, Rainer Malkewitz, Stefan Gobel - Technologies for Interactive Digital Storytelling and Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Technologies for Interactive Digital Storytelling and Entertainment

    Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

    Av Ido Iurgel, Rainer Malkewitz m. fl.

    E-bok, 2006

    755 kr

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    This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and …

  16. Eric C.-L. Li, Stefan Gobel, Xiaogang Jin, Charlie C.L. Wang, Ronald Chi-kit Chung, Zhigeng Pan, Kin-chuen Hui - Technologies for E-Learning and Digital Entertainment, E-bok. Tillgänglighet: Lägg i varukorg

    Technologies for E-Learning and Digital Entertainment

    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings

    Av Eric C.-L. Li, Stefan Gobel m. fl.

    E-bok, 2007

    1373 kr

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    To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, …

  17. Josef Wiemeyer, Bodo Urban, Wolfgang Mueller, Stefan Gobel - E-Learning and Games for Training, Education, Health and Sports, E-bok. Tillgänglighet: Lägg i varukorg

    E-Learning and Games for Training, Education, Health and Sports

    7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings

    Av Josef Wiemeyer, Bodo Urban m. fl.

    E-bok, 2012

    634 kr

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    This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in …

  18. Stefan Gobel, Konstantin von Freytag-Loringhoven - Öffnung der Hochschule durch Wissenschaftliche Weiterbildung, E-bok. Tillgänglighet: Lägg i varukorg

    Öffnung der Hochschule durch Wissenschaftliche Weiterbildung

    Werkstattberichte aus dem Projekt KOSMOS der Universität Rostock

    Av Stefan Gobel, Konstantin von Freytag-Loringhoven

    E-bok, 2015

    347 kr

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    Die Zukunft der Universität wird jeweils unter lokalen Bedingungen verhandelt, eindeutige Patenrezepte scheinen noch nicht in Sicht und werden voraussichtlich auch nicht ermittelt werden können. Von außen werden die neuen Anforderungen an Universitäten herangetragen: neue Wege des Hochschulzugangs, …