Stefan Gobel – författare
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18 produkter
Serious Games
4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
Av Polona Caserman, Tim Marsh m. fl.
E-bok, 2018
690 kr
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This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical …
Entertainment Computing and Serious Games
First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings
Av Jannicke Baalsrud Hauge, Esteban Clua m. fl.
E-bok, 2019
739 kr
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This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers …
Serious Games
Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings
Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.
E-bok, 2020
1143 kr
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This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a …
Serious Games
Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings
Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.
E-bok, 2021
792 kr
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This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to …
Serious Games
Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings
Av Stefan Gobel, Philipp Muller m. fl.
E-bok, 2022
1007 kr
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This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is …
Serious Games
9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings
Av Stefan Gobel, Alberto Rojas-Salazar m. fl.
E-bok, 2023
1138 kr
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This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 …
Games for Training, Education, Health and Sports
4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings
Av Josef Wiemeyer, Stefan Gobel
E-bok, 2014
713 kr
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This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers …
Serious Games
First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings
Av Viktor Wendel, Josef Wiemeyer m. fl.
E-bok, 2015
634 kr
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This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on …
Serious Games
Foundations, Concepts and Practice
Av Josef Wiemeyer, Wolfgang Effelsberg m. fl.
E-bok, 2016
923 kr
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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. …
Serious Games
Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
Av Stefan Gobel, Jannicke Baalsrud Hauge m. fl.
E-bok, 2016
713 kr
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This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the …
Entertainment Computing and Serious Games
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Av Katharina Zweig, Maic Masuch m. fl.
E-bok, 2016
698 kr
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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are …
Serious Games
Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
Av Tim Marsh, Jannicke Baalsrud Hauge m. fl.
E-bok, 2017
713 kr
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This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th …
Technologies for Interactive Digital Storytelling and Entertainment
Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings
Av Axel Feix, Johanna Dechau m. fl.
E-bok, 2004
739 kr
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Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and …
Technologies for E-Learning and Digital Entertainment
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
Av Li Li, Stefan Gobel m. fl.
E-bok, 2006
1932 kr
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Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for …
Technologies for Interactive Digital Storytelling and Entertainment
Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
Av Ido Iurgel, Rainer Malkewitz m. fl.
E-bok, 2006
755 kr
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and …
Technologies for E-Learning and Digital Entertainment
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Av Eric C.-L. Li, Stefan Gobel m. fl.
E-bok, 2007
1373 kr
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To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, …
E-Learning and Games for Training, Education, Health and Sports
7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings
Av Josef Wiemeyer, Bodo Urban m. fl.
E-bok, 2012
634 kr
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This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in …
Öffnung der Hochschule durch Wissenschaftliche Weiterbildung
Werkstattberichte aus dem Projekt KOSMOS der Universität Rostock
Av Stefan Gobel, Konstantin von Freytag-Loringhoven
E-bok, 2015
347 kr
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Die Zukunft der Universität wird jeweils unter lokalen Bedingungen verhandelt, eindeutige Patenrezepte scheinen noch nicht in Sicht und werden voraussichtlich auch nicht ermittelt werden können. Von außen werden die neuen Anforderungen an Universitäten herangetragen: neue Wege des Hochschulzugangs, …