Feng Tian – författare
565 kr
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708 kr
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The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision.
*The conference was held virtually due to the COVID-19 pandemic.1 958 kr
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2 435 kr
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This book systematically explores the synergistic integration of multidimensional modulation and coding technology, extend wavelength division multiplexing, space division multiplexing (SDM) and signal processing techniques to unlock unprecedented transmission capacities. From foundational principles to experimental validations, this book bridges theoretical concepts with practical implementations, offering a holistic view of scalable solutions for next-generation optical networks.
Delving into both established and emerging paradigms, this book develops the key technology of improving the capacity of the transmission. It covers hybrid concatenated coding schemes, multi-carrier generation or multi-band transmission in achieving terabit-scale throughputs.
This book also examines the role of self-homodyne coherent systems, SDM transmission system and the channel damage compensation algorithms, illustrates the real-world applicability of these technologies. The concluding chapter synthesizes key advancements and anticipates future challenges, positioning this book as an indispensable resource for researchers, engineers and graduate students seeking to advance the frontiers of high-speed, high-capacity optical communications.
Extensions of Positive Definite Functions
Applications and Their Harmonic Analysis
549 kr
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687 kr
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E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
533 kr
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692 kr
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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
E-Learning and Games
11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
533 kr
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692 kr
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2 827 kr
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1 042 kr
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1 524 kr
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1 891 kr
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